#ifndef CONTROL_H #define CONTROL_H #define CONTROL_NONE -1 #define CONTROL_UP 0 #define CONTROL_RIGHT 1 #define CONTROL_LEFT 2 #define CONTROL_DOWN 3 #define CONTROL_SHOT 4 #define CONTROL_SWITCH 5 #define CONTROL_KEY_COUNT_ROUTE 4 #define CONTROL_KEY_COUNT 6 typedef struct control_struct { SDLKey key[CONTROL_KEY_COUNT]; int count[CONTROL_KEY_COUNT]; } control_t; extern control_t* control_new(SDLKey arg_up, SDLKey arg_right, SDLKey arg_left, SDLKey arg_down, SDLKey arg_shot, SDLKey arg_switch); extern int control_get_key_route(control_t *my_control); extern int control_get_key_action(control_t *my_control); extern void control_destroy(control_t *my_control); #endif