#include #include #include #include #include #include #include #ifndef __WIN32__ #include #include #include #else #include #include #endif #include "main.h" #include "list.h" #include "tux.h" #include "proto.h" #include "server.h" #include "myTimer.h" #include "arena.h" #include "net_multiplayer.h" #include "checkFront.h" #include "protect.h" #include "index.h" #ifndef PUBLIC_SERVER #include "screen_world.h" #endif #ifdef PUBLIC_SERVER #include "publicServer.h" #include "heightScore.h" #include "log.h" #endif #include "udp.h" #include "udp_server.h" #include "serverSelect.h" static sock_udp_t *sock_server_udp; static sock_udp_t *sock_server_udp_second; client_t* newUdpClient(sock_udp_t *sock_udp) { client_t *new; assert( sock_udp != NULL ); new = newAnyClient(); new->type = CLIENT_TYPE_UDP; new->socket_udp = sock_udp; #ifdef PUBLIC_SERVER char str_log[STR_LOG_SIZE]; char str_ip[STR_IP_SIZE]; getSockUdpIp(sock_udp, str_ip, STR_IP_SIZE); sprintf(str_log, "new client UDP from %s %d", str_ip, getSockUdpPort(sock_udp)); addToLog(LOG_INF, str_log); #endif return new; } void destroyUdpClient(client_t *p) { eventMsgInCheckFront(p); #ifdef PUBLIC_SERVER char str_log[STR_LOG_SIZE]; char str_ip[STR_IP_SIZE]; getSockUdpIp(p->socket_udp, str_ip, STR_IP_SIZE); sprintf(str_log, "close UDP connect %s %d", str_ip, getSockUdpPort(p->socket_udp)); addToLog(LOG_INF, str_log); #endif destroySockUdp(p->socket_udp); destroyAnyClient(p); } int initUdpServer(char *ip4, int port4, char *ip6, int port6) { int ret; ret = 0; if( ip4 != NULL ) { sock_server_udp = bindUdpSocket(ip4, port4, PROTO_UDPv4); if( sock_server_udp != NULL ) { ret++; printf("server listen UDP port %s %d\n", ip4, port4); } else { printf("server listen UDP port %s %d -- failed !!!\n", ip4, port4); } } if( ip6 != NULL ) { sock_server_udp_second = bindUdpSocket(ip6, port6, PROTO_UDPv6); if( sock_server_udp_second != NULL ) { ret++; printf("server listen UDP port %s %d\n", ip6, port6); } else { printf("server listen UDP port %s %d -- failed !!!\n", ip6, port6); } } return ret; } static void eventCreateNewUdpClient(sock_udp_t *socket_udp) { list_t *listClient; client_t *client; assert( socket_udp != NULL ); listClient = getListServerClient(); client = newUdpClient(socket_udp); addList(listClient, client); } static client_t* findUdpClient(sock_udp_t *sock_udp) { list_t *listClient; int port; int i; port = getSockUdpPort(sock_udp); listClient = getListServerClient(); for( i = 0 ; i < listClient->count ; i++ ) { client_t *client; client = (client_t *)listClient->list[i]; if( client->type == CLIENT_TYPE_UDP && getSockUdpPort(client->socket_udp) == port ) { return client; } } return NULL; } static void eventClientUdpSelect(sock_udp_t *sock_server) { sock_udp_t *sock_client; client_t *client; char listRecvMsg[STR_SIZE]; bool_t isCreateNewClient; int ret; assert( sock_server != NULL ); sock_client = newSockUdp(sock_server->proto); isCreateNewClient = FALSE; memset(listRecvMsg, 0, STR_SIZE); ret = readUdpSocket(sock_server, sock_client, listRecvMsg, STR_SIZE-1); client = findUdpClient(sock_client); if( client == NULL ) { if( getSpaceCount(getCurrentArena()->spaceTux)+1 > getServerMaxClients() ) { destroySockUdp(sock_client); return; } eventCreateNewUdpClient(sock_client); client = findUdpClient(sock_client); isCreateNewClient = TRUE; } if( client == NULL ) { fprintf(stderr, "Client total not found !\n"); return; } if( isCreateNewClient == FALSE ) { destroySockUdp(sock_client); } if( ret <= 0 ) { client->status = NET_STATUS_ZOMBIE; return; } //printf("add packet >>%s<<\n", listRecvMsg); addList(client->listRecvMsg, strdup(listRecvMsg) ); } void setServerUdpSelect() { if( sock_server_udp != NULL ) { addSockToSelectRead(sock_server_udp->sock); } if( sock_server_udp_second != NULL ) { addSockToSelectRead(sock_server_udp_second->sock); } } int selectServerUdpSocket() { int count; count = 0; if( sock_server_udp != NULL ) { if( isChangeSockInSelectRead(sock_server_udp->sock) ) { eventClientUdpSelect(sock_server_udp); count++; } } if( sock_server_udp_second != NULL ) { if( isChangeSockInSelectRead(sock_server_udp_second->sock) ) { eventClientUdpSelect(sock_server_udp_second); count++; } } return count; } void quitUdpServer() { if( sock_server_udp != NULL ) { printf("close port %d\n", getSockUdpPort(sock_server_udp)); closeUdpSocket(sock_server_udp); } if( sock_server_udp_second != NULL ) { printf("close port %d\n", getSockUdpPort(sock_server_udp_second)); closeUdpSocket(sock_server_udp_second); } printf("quit UDP port\n"); }