#ifndef SHOT_H #define SHOT_H #include "base/main.h" #include "base/list.h" #include "base/tux.h" #include "base/arena.h" #ifndef PUBLIC_SERVER #include "client/interface.h" #endif typedef struct shot_struct { int id; int x; int y; int w; int h; int px; int py; int position; int gun; int author_id; bool_t isCanKillAuthor; #ifndef PUBLIC_SERVER SDL_Surface *img; #endif } shot_t; extern bool_t isShotInicialized(); extern void initShot(); extern shot_t* newShot(int x,int y, int px, int py, int gun, int author_id); extern shot_t* getShotID(list_t *listShot, int id); extern void replaceShotID(shot_t *shot, int id); extern void getStatusShot(void *p, int *id, int *x,int *y, int *w, int *h); extern void setStatusShot(void *p, int x, int y, int w, int h); #ifndef PUBLIC_SERVER extern void drawShot(shot_t *p); extern void drawListShot(list_t *listShot); #endif extern int isConflictWithListShot(list_t *listShot, int x, int y, int w, int h); extern void eventMoveListShot(arena_t *arena); extern void checkShotIsInTuxScreen(arena_t *arena); extern void boundBombBall(shot_t *shot); extern void transformOnlyLasser(shot_t *shot); extern void destroyShot(shot_t *p); extern void quitShot(); #endif