#include #include #include #include #include "base/main.h" #include "base/list.h" #include "base/tux.h" #include "base/item.h" #include "base/shot.h" #include "base/arenaFile.h" #include "base/myTimer.h" #include "base/server.h" #include "base/proto.h" #include "base/net_multiplayer.h" #include "base/checkFront.h" #include "base/idManager.h" #include "base/protect.h" #ifndef PUBLIC_SERVER #include "client/language.h" #include "screen/screen_world.h" #include "screen/screen_setting.h" #include "screen/screen_choiceArena.h" #include "screen/screen_analyze.h" #include "client/client.h" #include "client/term.h" #endif #ifdef PUBLIC_SERVER #include "server/heightScore.h" #include "server/publicServer.h" #include "server/serverConfigFile.h" #endif void proto_send_error_server(int type, client_t *client, int errorcode) { char msg[STR_PROTO_SIZE]; sprintf(msg, "error %d\n", errorcode); protoSendClient(type, client, msg, CHECK_FORNT_TYPE_SIMPLE, CHECK_FRONT_ID_NONE); } #ifndef PUBLIC_SERVER void proto_recv_error_client(char *msg) { char cmd[STR_PROTO_SIZE]; int errorcode; assert( msg != NULL ); sscanf(msg, "%s %d", cmd, &errorcode); printf("proto error code %d\n", errorcode); switch(errorcode) { case PROTO_ERROR_CODE_BAD_VERSION : setMsgToAnalyze(getMyText("ERROR_BAD_VERSION")); setWorldEnd(); break; } } #endif #ifndef PUBLIC_SERVER void proto_send_hello_client(char *name) { char msg[STR_PROTO_SIZE]; sprintf(msg, "hello %s %s\n", TUXANCI_NG_VERSION, name); sendServer(msg); } #endif void proto_recv_hello_server(client_t *client, char *msg) { char cmd[STR_PROTO_SIZE]; char version[STR_NAME_SIZE]; char name[STR_NAME_SIZE]; assert( client != NULL ); strcpy(version, ""); strcpy(name, ""); sscanf(msg, "%s %s %s", cmd, version, name); if( strncmp(version, TUXANCI_NG_VERSION, strlen(TUXANCI_NG_VERSION)) != 0 ) { proto_send_error_server(PROTO_SEND_ONE, client, PROTO_ERROR_CODE_BAD_VERSION); client->status = NET_STATUS_ZOMBIE; return; } client->tux = newTux(); client->tux->control = TUX_CONTROL_NET; client->tux->client = client; addObjectToSpace(getCurrentArena()->spaceTux, client->tux); if( strlen(name) > STR_NAME_SIZE-1 ) { name[STR_NAME_SIZE-1] = '\0'; } strcpy(client->tux->name, name); sendInfoCreateClient(client); } void proto_send_status_server(int type, client_t *client) { char msg[STR_PROTO_SIZE]; char *name; char *version; int clients; int maxclients; unsigned int uptime; char *arena; #ifndef PUBLIC_SERVER name = "noname"; #endif #ifdef PUBLIC_SERVER name = getServerConfigFileValue("NAME", "noname"); #endif version = TUXANCI_NG_VERSION; clients = getCurrentArena()->spaceTux->list->count; maxclients = getServerMaxClients(); uptime = (unsigned int)getUpdateServer(); arena = getArenaNetName( getChoiceArenaId() ); sprintf(msg, "name: %s\n" "version: %s\n" "clients: %d\n" "maxclients: %d\n" "uptime: %d\n" "arena: %s\n", name, version, clients, maxclients, uptime, arena); protoSendClient(type, client, msg, CHECK_FORNT_TYPE_SIMPLE, CHECK_FRONT_ID_NONE); //proto_send(type, client, msg); } void proto_recv_status_server(client_t *client, char *msg) { proto_send_status_server(PROTO_SEND_ONE, client); } #ifdef PUBLIC_SERVER void proto_send_listscore_server(int type, client_t *client, int max) { char *str; char *msg; int i; msg = malloc( (max * 48) * sizeof(char) ); strcpy(msg, ""); for( i = 0 ; i < max ; i++ ) { str = getTableItem(i); if( str == NULL ) { break; } strcat(msg, str); strcat(msg, "\n"); } //proto_send(type, client, msg); protoSendClient(type, client, msg, CHECK_FORNT_TYPE_SIMPLE, CHECK_FRONT_ID_NONE); free(msg); } void proto_recv_listscore_server(client_t *client, char *msg) { char cmd[STR_PROTO_SIZE]; int max; int ret; assert( msg != NULL ); ret = sscanf(msg, "%s %d", cmd, &max); if( ret != 2 ) { max = HEIGHTSCORE_MAX_PLAYERS; } proto_send_listscore_server(PROTO_SEND_ONE, client, max); } #endif #ifndef PUBLIC_SERVER void proto_send_check_client(int id) { char msg[STR_PROTO_SIZE]; sprintf(msg, "check %d\n", id); sendServer(msg); } #endif void proto_recv_check_server(client_t *client, char *msg) { char cmd[STR_PROTO_SIZE]; int id; assert( msg != NULL ); sscanf(msg, "%s %d", cmd, &id); delMsgInCheckFront(client->listSendMsg, id); } void proto_send_init_server(int type, client_t *client, client_t *client2) { char msg[STR_PROTO_SIZE]; int count; int check_id; assert( client2 != NULL ); count = WORLD_COUNT_ROUND_UNLIMITED; #ifndef PUBLIC_SERVER getSettingCountRound(&count); #endif check_id = getNewID(); sprintf(msg, "init %d %d %d %d %s %d\n", client2->tux->id, client2->tux->x, client2->tux->y, count, getArenaNetName( getChoiceArenaId() ), check_id); //proto_send(type, client, msg); protoSendClient(type, client, msg, CHECK_FORNT_TYPE_CHECK, check_id); } #ifndef PUBLIC_SERVER void proto_recv_init_client(char *msg) { char cmd[STR_PROTO_SIZE]; char arena_name[STR_PROTO_SIZE]; tux_t *tux; int id; int x, y, n; int check_id; assert( msg != NULL ); sscanf(msg, "%s %d %d %d %d %s %d", cmd, &id, &x, &y, &n, arena_name, &check_id); proto_send_check_client(check_id); if( getCurrentArena() != NULL ) { return; } setWorldArena( getArenaIdFormNetName(arena_name) ); setMaxCountRound(n); tux = newTux(); replaceTuxID(tux, id); tux->x = x; tux->y = y; tux->control = TUX_CONTROL_KEYBOARD_RIGHT; setControlTux(tux, TUX_CONTROL_KEYBOARD_RIGHT); getSettingNameRight(tux->name); addObjectToSpace(getCurrentArena()->spaceTux, tux); } #endif void proto_send_event_server(int type, client_t *client, tux_t *tux, int action) { char msg[STR_PROTO_SIZE]; sprintf(msg, "event %d %d\n", tux->id, action); //proto_send(type, client, msg); protoSendClient(type, client, msg, CHECK_FORNT_TYPE_SIMPLE, CHECK_FRONT_ID_NONE); } #ifndef PUBLIC_SERVER void proto_recv_event_client(char *msg) { char cmd[STR_PROTO_SIZE]; int id, action; tux_t *tux; assert( msg != NULL ); sscanf(msg, "%s %d %d", cmd, &id, &action); tux = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, id); if( tux != NULL ) { actionTux(tux, action); } } #endif #ifndef PUBLIC_SERVER void proto_send_event_client(int action) { char msg[STR_PROTO_SIZE]; sprintf(msg, "event %d\n", action); sendServer(msg); } #endif void proto_recv_event_server(client_t *client, char *msg) { char cmd[STR_PROTO_SIZE]; int action; assert( client != NULL ); assert( msg != NULL ); //debug_interval(); sscanf(msg, "%s %d", cmd, &action); if( client->tux->bonus != BONUS_HIDDEN ) { proto_send_event_server(PROTO_SEND_ALL_SEES_TUX, client, client->tux, action); } refreshLastMove(client->protect); actionTux(client->tux, action); } void proto_send_newtux_server(int type, client_t *client, tux_t *tux) { char msg[STR_PROTO_SIZE]; int x, y; assert( tux != NULL ); if( tux->bonus == BONUS_HIDDEN ) { x = TUX_LOCATE_UNKNOWN; y = TUX_LOCATE_UNKNOWN; } else { x = tux->x; y = tux->y; } getTuxProportion(tux, &x, &y, NULL, NULL); sprintf(msg, "newtux %d %d %d %d %d %d %d %s %d %d %d %d %d %d %d %d %d %d %d\n", tux->id ,x, y, tux->status, tux->position ,tux->frame, tux->score, tux->name, tux->gun, tux->bonus, tux->shot[GUN_SIMPLE], tux->shot[GUN_DUAL_SIMPLE], tux->shot[GUN_SCATTER], tux->shot[GUN_TOMMY], tux->shot[GUN_LASSER], tux->shot[GUN_MINE], tux->shot[GUN_BOMBBALL], tux->bonus_time, tux->pickup_time); //proto_send(type, client, msg); protoSendClient(type, client, msg, CHECK_FORNT_TYPE_SIMPLE, CHECK_FRONT_ID_NONE); } #ifndef PUBLIC_SERVER void proto_recv_newtux_client(char *msg) { char cmd[STR_PROTO_SIZE]; char name[STR_NAME_SIZE]; int id, x, y, status, position, frame, score; int myGun, myBonus; int gun1, gun2, gun3, gun4, gun5, gun6, gun7; int time1, time2; tux_t *tux; assert( msg != NULL ); if( getCurrentArena() == NULL ) { return; } sscanf(msg, "%s %d %d %d %d %d %d %d %s %d %d %d %d %d %d %d %d %d %d %d", cmd, &id, &x, &y, &status, &position, &frame, &score, name, &myGun, &myBonus, &gun1, &gun2, &gun3, &gun4, &gun5, &gun6, &gun7, &time1, &time2); tux = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, id); if( tux != NULL ) { assert( tux->id == id ); } if( tux == NULL ) { char term_msg[STR_SIZE]; sprintf(term_msg, "connect new client( id = %d)\n", id); appendTextInTerm(term_msg); tux = newTux(); replaceTuxID(tux, id); tux->control = TUX_CONTROL_NET; addObjectToSpace(getCurrentArena()->spaceTux, tux); } moveObjectInSpace(getCurrentArena()->spaceTux, tux, x, y); tux->status = status; tux->position = position; tux->frame = frame; tux->score = score; strcpy(tux->name, name); tux->gun = myGun; tux->bonus = myBonus; tux->shot[GUN_SIMPLE] = gun1; tux->shot[GUN_DUAL_SIMPLE] = gun2; tux->shot[GUN_SCATTER] = gun3; tux->shot[GUN_TOMMY] = gun4; tux->shot[GUN_LASSER] = gun5; tux->shot[GUN_MINE] = gun6; tux->shot[GUN_BOMBBALL] = gun7; tux->bonus_time = time1; tux->pickup_time = time2; } #endif void proto_send_kill_server(int type, client_t *client, tux_t *tux) { char msg[STR_PROTO_SIZE]; assert( tux != NULL ); sprintf(msg, "kill %d\n", tux->id); //proto_send(type, client, msg); protoSendClient(type, client, msg, CHECK_FORNT_TYPE_SIMPLE, CHECK_FRONT_ID_NONE); } #ifndef PUBLIC_SERVER void proto_recv_kill_client(char *msg) { char cmd[STR_PROTO_SIZE]; int id; tux_t *tux; assert( msg != NULL ); sscanf(msg, "%s %d", cmd, &id); tux = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, id); if( tux != NULL ) { eventTuxIsDead(tux); } } #endif void proto_send_del_server(int type, client_t *client, int id) { char msg[STR_PROTO_SIZE]; int check_id; check_id = getNewID(); sprintf(msg, "del %d %d\n", id, check_id); protoSendClient(type, client, msg, CHECK_FORNT_TYPE_CHECK, check_id); //proto_check(type, client, msg, check_id); } #ifndef PUBLIC_SERVER void proto_recv_del_client(char *msg) { char cmd[STR_PROTO_SIZE]; int id, check_id; tux_t *tux; shot_t *shot; item_t *item; assert( msg != NULL ); sscanf(msg, "%s %d %d", cmd, &id, &check_id); proto_send_check_client(check_id); tux = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, id); if( tux != NULL ) { char term_msg[STR_SIZE]; //printf("delete tux..\n"); sprintf(term_msg, "tux with id %d is disconnect\n", tux->id); appendTextInTerm(term_msg); delObjectFromSpaceWithObject(getCurrentArena()->spaceTux, tux, destroyTux); return; } shot = getObjectFromSpaceWithID(getCurrentArena()->spaceShot, id); if( shot != NULL ) { //printf("delete shot..\n"); delObjectFromSpaceWithObject(getCurrentArena()->spaceShot, shot, destroyShot); return; } item = getObjectFromSpaceWithID(getCurrentArena()->spaceItem, id); if( item != NULL ) { //printf("delete item..\n"); delObjectFromSpaceWithObject(getCurrentArena()->spaceItem, item, destroyItem); return; } } #endif void proto_send_additem_server(int type, client_t *client, item_t *p) { char msg[STR_PROTO_SIZE]; int check_id; assert( p != NULL ); check_id = getNewID(); sprintf(msg, "additem %d %d %d %d %d %d %d %d\n", p->id, p->type, p->x, p->y, p->count, p->frame, p->author_id, check_id); //proto_send(type, client, msg); //proto_check(type, client, msg, check_id); protoSendClient(type, client, msg, CHECK_FORNT_TYPE_CHECK, check_id); } #ifndef PUBLIC_SERVER void proto_recv_additem_client(char *msg) { char cmd[STR_PROTO_SIZE]; int id, type, x, y, count, frame, author_id, check_id; item_t *item; assert( msg != NULL ); if( getCurrentArena() == NULL ) { return; } sscanf(msg, "%s %d %d %d %d %d %d %d %d", cmd, &id, &type, &x, &y, &count, &frame, &author_id, &check_id); proto_send_check_client(check_id); if( ( item = getObjectFromSpaceWithID(getCurrentArena()->spaceItem, id) ) != NULL ) { return; } item = newItem(x, y, type, author_id); replaceItemID(item, id); item->count = count; item->frame = frame; addObjectToSpace(getCurrentArena()->spaceItem, item); } #endif void proto_send_shot_server(int type, client_t *client, shot_t *p) { char msg[STR_PROTO_SIZE]; assert( p != NULL ); sprintf(msg, "shot %d %d %d %d %d %d %d %d %d\n", p->id, p->x, p->y, p->px, p->py, p->position, p->gun, p->author_id, p->isCanKillAuthor); //proto_send(type, client, msg); //proto_check(type, client, msg, check_id); protoSendClient(type, client, msg, CHECK_FORNT_TYPE_SIMPLE, CHECK_FRONT_ID_NONE); } #ifndef PUBLIC_SERVER void proto_recv_shot_client(char *msg) { char cmd[STR_PROTO_SIZE]; int x, y, px, py, position, gun, shot_id, author_id, isCanKillAuthor; shot_t *shot; assert( msg != NULL ); sscanf(msg, "%s %d %d %d %d %d %d %d %d %d", cmd, &shot_id, &x, &y, &px, &py, &position, &gun, &author_id, &isCanKillAuthor); if( ( shot = getObjectFromSpaceWithID(getCurrentArena()->spaceShot, shot_id) ) != NULL ) { delObjectFromSpaceWithObject(getCurrentArena()->spaceShot, shot, destroyShot); //return; } shot = newShot(x, y, px, py, gun, author_id); replaceShotID(shot, shot_id); shot->isCanKillAuthor = isCanKillAuthor; shot->position = position; if( shot->gun == GUN_LASSER ) { transformOnlyLasser(shot); } addObjectToSpace(getCurrentArena()->spaceShot, shot); } #endif #ifndef PUBLIC_SERVER void proto_send_ping_client() { char msg[STR_PROTO_SIZE]; sprintf(msg, "ping\n"); sendServer(msg); } #endif void proto_recv_ping_server(client_t *client, char *msg) { } void proto_send_ping_server(int type, client_t *client) { char msg[STR_PROTO_SIZE]; sprintf(msg, "ping\n"); //proto_send(type, client, msg); protoSendClient(type, client, msg, CHECK_FORNT_TYPE_SIMPLE, CHECK_FRONT_ID_NONE); } #ifndef PUBLIC_SERVER void proto_recv_ping_client(char *msg) { } #endif void proto_send_end_server(int type, client_t *client) { char msg[STR_PROTO_SIZE]; strcpy(msg, "end\n"); //proto_send(type, client, msg); protoSendClient(type, client, msg, CHECK_FORNT_TYPE_SIMPLE, CHECK_FRONT_ID_NONE); } #ifndef PUBLIC_SERVER void proto_recv_end_client(char *msg) { assert( msg != NULL ); setWorldEnd(); } #endif #ifndef PUBLIC_SERVER void proto_send_end_client() { char msg[STR_PROTO_SIZE]; strcpy(msg, "end\n"); sendServer(msg); } #endif void proto_recv_end_server(client_t *client, char *msg) { assert( msg != NULL ); assert( client != NULL ); client->status = NET_STATUS_ZOMBIE; }