#ifndef NET_MULTIPLAYER_H # define NET_MULTIPLAYER_H # include "main.h" # include "tux.h" # include "item.h" # include "arena.h" # define PROTO_UDPv4 0 # define PROTO_UDPv6 1 # define NET_GAME_TYPE_NONE 0 # define NET_GAME_TYPE_SERVER 1 # define NET_GAME_TYPE_CLIENT 2 # define NET_STATUS_OK 0 # define NET_STATUS_ZOMBIE 1 # define NET_PROTOCOL_TYPE_TCP 0 # define NET_PROTOCOL_TYPE_UDP 1 # define LIMIT_BUFFER 10240 # define NET_MASTER_SERVER_DOMAIN "ms.tuxanci.org" # define NET_MASTER_SERVER "193.85.244.165" # define NET_MASTER_PORT 6800 # ifdef PUBLIC_SERVER extern int initNetMuliplayerForGameServer(char *ip4, int port4, char *ip6, int port6); # endif extern int initNetMuliplayer(int type, char *ip, int port, int proto); extern int getNetTypeGame(); extern void eventNetMultiplayer(); extern void quitNetMultiplayer(); #endif