#ifndef MODULE_H # define MODULE_H # include "tux.h" # include "shot.h" # include "arena.h" # include "proto.h" # include "myTimer.h" # ifndef PUBLIC_SERVER # include "image.h" # endif # define MODULE_TYPE_UNIX ".so" # define MODULE_TYPE_APPLE ".dylib" # define MODULE_TYPE_WIN ".dll" typedef struct export_fce_s { int (*fce_getValue) (char *line, char *env, char *val, int len); # ifndef PUBLIC_SERVER image_t *(*fce_image_get) (char *group, char *name); void (*fce_addLayer) (image_t * img, int x, int y, int px, int py, int w, int h, int player); # endif int (*fce_net_multiplayer_get_game_type) (); int (*fce_module_load_dep) (char *name); void (*fce_share_function_add) (char *name, void *function); void *(*fce_share_function_get) (char *name); void (*fce_tux_get_proportion) (tux_t * tux, int *x, int *y, int *w, int *h); void (*fce_tux_set_proportion) (tux_t * tux, int x, int y); tux_t *(*fce_getTuxID) (list_t * listTux, int id); void (*fce_tux_action) (tux_t * tux, int action); arena_t *(*fce_arena_get_current) (); int (*fce_arena_conflict_space) (int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2); int (*fce_arena_is_free_space) (arena_t * arena, int x, int y, int w, int h); void (*fce_arena_find_free_space) (arena_t * arena, int *x, int *y, int w, int h); void (*fce_proto_send_module_server) (int type, client_t * client, char *msg); void (*fce_proto_send_module_client) (char *msg); my_time_t(*fce_timer_get_current_time) (); void (*fce_shot_destroy) (shot_t * p); void (*fce_shot_bound_bombBall) (shot_t * shot); void (*fce_shot_transform_lasser) (shot_t * shot); } export_fce_t; typedef struct module_s { char *name; # ifndef __WIN32__ void *image; # else HINSTANCE *image; # endif int (*fce_init) (export_fce_t * p); # ifndef PUBLIC_SERVER int (*fce_draw) (int x, int y, int w, int h); # endif int (*fce_event) (); int (*fce_isConflict) (int x, int y, int w, int h); void (*fce_cmd) (char *line); void (*fce_recvMsg) (char *msg); int (*fce_destroy) (); } module_t; extern void module_init(); extern int module_load(char *name); extern int module_load_dep(char *name); # ifndef PUBLIC_SERVER extern void module_draw(int x, int y, int w, int h); # endif extern void module_event(); extern void module_cmd(char *s); extern int module_is_conflict(int x, int y, int w, int h); extern int module_recv_msg(char *msg); extern void module_quit(); #endif