#include #include #include "main.h" #include "arena.h" #include "tux.h" #include "item.h" #include "shot.h" #include "proto.h" #include "idManager.h" #include "net_multiplayer.h" #ifndef PUBLIC_SERVER #include "interface.h" #include "image.h" #include "layer.h" #include "screen_world.h" #include "screen_setting.h" #ifndef NO_SOUND #include "sound.h" #endif #endif #ifdef PUBLIC_SERVER #include "publicServer.h" #endif #ifndef PUBLIC_SERVER static image_t *g_item[ITEM_COUNT]; #endif static bool_t isItemInit = FALSE; bool_t isItemInicialized() { return isItemInit; } void initItem() { #ifndef PUBLIC_SERVER g_item[GUN_DUAL_SIMPLE] = addImageData("item.dual.png", IMAGE_ALPHA, "item_dual_simple", IMAGE_GROUP_BASE); g_item[GUN_TOMMY] = addImageData("item.tommy.png", IMAGE_ALPHA, "item_tommy_simple", IMAGE_GROUP_BASE); g_item[GUN_SCATTER] = addImageData("item.scatter.png", IMAGE_ALPHA, "item_scatter_simple", IMAGE_GROUP_BASE); g_item[GUN_LASSER] = addImageData("item.lasser.png", IMAGE_ALPHA, "item_lasser_simple", IMAGE_GROUP_BASE); g_item[GUN_MINE] = addImageData("item.mine.png", IMAGE_ALPHA, "item_mines_simple", IMAGE_GROUP_BASE); g_item[GUN_BOMBBALL] = addImageData("item.bombball.png", IMAGE_ALPHA, "item_bombball_simple", IMAGE_GROUP_BASE); g_item[ITEM_MINE] = addImageData("mine.png", IMAGE_ALPHA, "item_mine_simple", IMAGE_GROUP_BASE); g_item[ITEM_EXPLOSION] = addImageData("explosion.png", IMAGE_ALPHA, "item_explosion_simple", IMAGE_GROUP_BASE); g_item[ITEM_BIG_EXPLOSION] = addImageData("big-explosion.png", IMAGE_ALPHA, "item_big-explosion_simple", IMAGE_GROUP_BASE); g_item[BONUS_SPEED] = addImageData("item.bonus.speed.png", IMAGE_ALPHA, "item_bonus_speed", IMAGE_GROUP_BASE); g_item[BONUS_SHOT] = addImageData("item.bonus.shot.png", IMAGE_ALPHA, "item_shot_speed", IMAGE_GROUP_BASE); g_item[BONUS_TELEPORT] = addImageData("item.bonus.teleport.png", IMAGE_ALPHA, "item_teleport_speed", IMAGE_GROUP_BASE); g_item[BONUS_GHOST] = addImageData("item.bonus.ghost.png", IMAGE_ALPHA, "item_ghost_speed", IMAGE_GROUP_BASE); g_item[BONUS_4X] = addImageData("item.bonus.4x.png", IMAGE_ALPHA, "item_4x_speed", IMAGE_GROUP_BASE); g_item[BONUS_HIDDEN] = addImageData("item.bonus.hidden.png", IMAGE_ALPHA, "item_hidden_speed", IMAGE_GROUP_BASE); #endif isItemInit = TRUE; } item_t* newItem(int x, int y, int type, int author_id) { item_t *new; new = malloc( sizeof(item_t) ); assert( new != NULL ); new->type = type; new->id = getNewID(); new->x = x; new->y = y; new->frame = 0; new->count = 0; #ifndef PUBLIC_SERVER new->img = g_item[type]; #endif new->author_id = author_id; switch( type ) { case GUN_DUAL_SIMPLE : case GUN_SCATTER : case GUN_TOMMY : case GUN_LASSER : case GUN_MINE : case GUN_BOMBBALL : new->w = ITEM_GUN_WIDTH; new->h = ITEM_GUN_HEIGHT; break; case ITEM_MINE : new->w = ITEM_MINE_WIDTH; new->h = ITEM_MINE_HEIGHT; break; case ITEM_EXPLOSION : #ifndef NO_SOUND playSound("explozion", SOUND_GROUP_BASE); #endif new->w = ITEM_EXPLOSION_WIDTH; new->h = ITEM_EXPLOSION_HEIGHT; break; case ITEM_BIG_EXPLOSION : #ifndef NO_SOUND playSound("explozion", SOUND_GROUP_BASE); #endif new->w = ITEM_BIG_EXPLOSION_WIDTH; new->h = ITEM_BIG_EXPLOSION_HEIGHT; break; case BONUS_SPEED : case BONUS_SHOT : case BONUS_TELEPORT : case BONUS_GHOST : case BONUS_4X : case BONUS_HIDDEN : new->w = ITEM_BONUS_WIDTH; new->h = ITEM_BONUS_HEIGHT; break; } return new; } void getStatusItem(void *p, int *id, int *x, int *y ,int *w, int *h) { item_t *item; item = p; *id = item->id; *x = item->x; *y = item->y; *w = item->w; *h = item->h; } void setStatusItem(void *p, int x, int y, int w, int h) { item_t *item; item = p; item->x = x; item->y = y; item->w = w; item->h = h; } void replaceItemID(item_t *item, int id) { replaceID(item->id, id); item->id = id; } void addNewItem(space_t *spaceItem, int author_id) { arena_t *arena; item_t *item; int new_x, new_y; int type; #ifdef PUBLIC_SERVER if( spaceItem->list->count >= atoi( getSetting("MAX_ITEM", "--max-item", "100") ) ) { return; } #endif #ifndef PUBLIC_SERVER if( isSettingAnyItem() == FALSE || getNetTypeGame() == NET_GAME_TYPE_CLIENT ) { return; } #endif arena = getCurrentArena(); findFreeSpace(getCurrentArena(), &new_x, &new_y, ITEM_GUN_WIDTH, ITEM_GUN_HEIGHT); type = GUN_DUAL_SIMPLE; #ifndef PUBLIC_SERVER do{ #endif switch( random() % 12 ) { case 0 : type = GUN_DUAL_SIMPLE; break; case 1 : type = GUN_SCATTER; break; case 2 : type = GUN_TOMMY; break; case 3 : type = GUN_MINE; break; case 4 : type = GUN_LASSER; break; case 5 : type = GUN_BOMBBALL; break; case 6 : type = BONUS_SPEED; break; case 7 : type = BONUS_SHOT; break; case 8 : type = BONUS_TELEPORT; break; case 9 : type = BONUS_GHOST; break; case 10 : type = BONUS_4X; break; case 11 : type = BONUS_HIDDEN; break; } #ifndef PUBLIC_SERVER }while( isSettingItem(type) == FALSE || (getNetTypeGame() == NET_GAME_TYPE_NONE && type == BONUS_HIDDEN) ); #endif item = newItem(new_x, new_y, type, author_id); addObjectToSpace(spaceItem, item); if( getNetTypeGame() == NET_GAME_TYPE_SERVER ) { proto_send_additem_server(PROTO_SEND_ALL, NULL, item); } } #ifndef PUBLIC_SERVER void drawItem(item_t *p) { assert( p != NULL ); addLayer(p->img, p->x, p->y, p->frame * p->w, 0, p->w, p->h, TUX_LAYER); } void drawListItem(list_t *listItem) { item_t *thisItem; int i; assert( listItem != NULL ); for( i = 0 ; i < listItem->count ; i++ ) { thisItem = (item_t *)listItem->list[i]; assert( thisItem != NULL ); drawItem(thisItem); } } #endif static void action_itemevent(space_t *space, item_t *item, void *p) { my_time_t currentTime; currentTime = getMyTime(); item->count++; if( item->count == ITEM_MAX_COUNT ) { item->count = 0; item->frame++; } switch( item->type ) { case GUN_TOMMY : case GUN_DUAL_SIMPLE : case GUN_SCATTER : case GUN_LASSER : case GUN_MINE : case GUN_BOMBBALL : if( item->frame == ITEM_GUN_MAX_FRAME ) { item->frame = 0; } break; case ITEM_MINE : if( item->frame == ITEM_MINE_MAX_FRAME ) { item->frame = 0; } break; case ITEM_EXPLOSION : case ITEM_BIG_EXPLOSION : if( item->frame == ITEM_EXPLOSION_MAX_FRAME ) { delObjectFromSpaceWithObject(space, item, destroyItem); } break; case BONUS_SPEED : case BONUS_SHOT : case BONUS_TELEPORT : case BONUS_GHOST : case BONUS_4X : case BONUS_HIDDEN : if( item->frame == ITEM_GUN_MAX_FRAME ) { item->frame = 0; } break; } } void eventListItem(space_t *spaceItem) { actionSpace(spaceItem, action_itemevent, NULL); } static void mineExplosion(space_t *spaceItem, item_t *item) { if( getNetTypeGame() != NET_GAME_TYPE_CLIENT ) { int x, y; item_t *item_explosion; x = ( item->x + item->w/2 ) - ITEM_BIG_EXPLOSION_WIDTH/2; y = ( item->y + item->h/2 ) - ITEM_BIG_EXPLOSION_HEIGHT/2; item_explosion = newItem(x, y, ITEM_BIG_EXPLOSION, item->author_id); if( getNetTypeGame() == NET_GAME_TYPE_SERVER ) { proto_send_additem_server(PROTO_SEND_ALL, NULL, item_explosion); } addObjectToSpace(spaceItem, item_explosion ); } if( getNetTypeGame() == NET_GAME_TYPE_SERVER ) { proto_send_del_server(PROTO_SEND_ALL, NULL, item->id); } if( getNetTypeGame() != NET_GAME_TYPE_CLIENT ) { delObjectFromSpaceWithObject(spaceItem, item, destroyItem); } } static void action_item(space_t *space, item_t *item, int *isDel) { arena_t *arena; arena = getCurrentArena(); switch( item->type ) { case ITEM_MINE : if( getNetTypeGame() != NET_GAME_TYPE_CLIENT ) { mineExplosion(space, item); } break; case ITEM_EXPLOSION : case ITEM_BIG_EXPLOSION : *isDel = 1; break; } } static void action_shot(space_t *space, shot_t *shot, space_t *spaceItem) { int isDel = 0; actionSpaceFromLocation(spaceItem, action_item, &isDel, shot->x, shot->y, shot->w, shot->h); if( isDel ) { if( getNetTypeGame() == NET_GAME_TYPE_SERVER ) { proto_send_del_server(PROTO_SEND_ALL, NULL, shot->id); } delObjectFromSpaceWithObject(space, shot, destroyShot); } } void eventConflictShotWithItem(arena_t *arena) { if( getNetTypeGame() == NET_GAME_TYPE_CLIENT ) { return; } actionSpace(arena->spaceShot, action_shot, arena->spaceItem); } static void eventTuxIsDeadWithItem(tux_t *tux, item_t *item) { if( tux->bonus == BONUS_GHOST ) { return; } if( tux->bonus == BONUS_TELEPORT ) { tuxTeleport(tux); return; } if( item->author_id != tux->id ) { tux_t *author; author = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, item->author_id); if( author != NULL ) { author->score++; if( getNetTypeGame() == NET_GAME_TYPE_SERVER ) { proto_send_newtux_server(PROTO_SEND_ALL, NULL, author); } } } countRoundInc(); eventTuxIsDead(tux); } static void tuxGiveBonus(tux_t *tux, item_t *item) { #ifndef NO_SOUND playSound("item_bonus", SOUND_GROUP_BASE); #endif tux->bonus = item->type; tux->bonus_time = TUX_MAX_BONUS; if( getNetTypeGame() == NET_GAME_TYPE_SERVER ) { proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux); } } static void tuxGiveGun(tux_t *tux, item_t *item) { #ifndef NO_SOUND playSound("item_gun", SOUND_GROUP_BASE); #endif tux->pickup_time = 0; tux->shot[ item->type ] += GUN_MAX_SHOT; tux->gun = item->type; if( getNetTypeGame() == NET_GAME_TYPE_SERVER ) { proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux); } } static void action_giveitem(space_t *space, item_t *item, tux_t *tux) { switch( item->type ) { case GUN_TOMMY : case GUN_DUAL_SIMPLE : case GUN_SCATTER : case GUN_LASSER : case GUN_MINE : case GUN_BOMBBALL : tuxGiveGun(tux, item); if( getNetTypeGame() == NET_GAME_TYPE_SERVER ) { proto_send_del_server(PROTO_SEND_ALL, NULL, item->id); } delObjectFromSpaceWithObject(space, item, destroyItem); #ifdef PUBLIC_SERVER addNewItem(space, ID_UNKNOWN); #endif break; case ITEM_MINE : if( tux->bonus != BONUS_GHOST ) { mineExplosion(space, item); } break; case ITEM_EXPLOSION : case ITEM_BIG_EXPLOSION : if( tux->bonus != BONUS_GHOST ) { eventTuxIsDeadWithItem(tux, item); } break; case BONUS_SPEED : case BONUS_SHOT : case BONUS_TELEPORT : case BONUS_GHOST : case BONUS_4X : case BONUS_HIDDEN : tuxGiveBonus(tux, item); if( getNetTypeGame() == NET_GAME_TYPE_SERVER ) { proto_send_del_server(PROTO_SEND_ALL, NULL, item->id); } delObjectFromSpaceWithObject(space, item, destroyItem); #ifdef PUBLIC_SERVER addNewItem(space, ID_UNKNOWN); #endif break; } } void eventGiveTuxListItem(tux_t *tux, space_t *spaceItem) { int x, y, w, h; assert( spaceItem != NULL ); assert( tux != NULL ); if( getNetTypeGame() == NET_GAME_TYPE_CLIENT ) { return; } if( tux->status == TUX_STATUS_DEAD ) { return; } getTuxProportion(tux, &x, &y, &w, &h); actionSpaceFromLocation(spaceItem, action_giveitem, tux, x, y, w, h); } void destroyItem(item_t *p) { assert( p != NULL ); delID(p->id); free(p); } void quitItem() { isItemInit = FALSE; }