#ifndef SOUND_H # define SOUND_H # ifndef NO_SOUND # include # include "main.h" # define SOUND_GROUP_BASE "base" # define SOUND_GROUP_USER "user" /* typedef struct sound_struct { char *name; int group; Mix_Chunk *sound; } sound_t; */ extern bool_t isSoundInicialized(); extern void initSound(); extern void addSound(char *file, char *name, char *group); extern void playSound(char *name, char *group); extern void setSoundActive(bool_t n); extern bool_t isSoundActive(); extern void quitSound(); # endif #endif