#ifndef SOUND_H #define SOUND_H #ifndef NO_SOUND #include #include "main.h" #define SOUND_GROUP_BASE "base" #define SOUND_GROUP_USER "user" /* typedef struct sound_struct { char *name; int group; Mix_Chunk *sound; } sound_t; */ extern bool_t sound_is_inicialized(); extern void sound_init(); extern void sound_add(char *file, char *name, char *group); extern void sound_play(char *name, char *group); extern void sound_set_active(bool_t n); extern bool_t sound_is_active(); extern void sound_quit(); #endif /* NO_SOUND */ #endif /* SOUND_H */