#include #include #include #include "base/main.h" #include "audio/audio.h" #include "client/interface.h" static bool_t isAudioInit = FALSE; bool_t isAudioInicialized() { return isAudioInit; } void initAudio() { if( SDL_Init(SDL_INIT_AUDIO) == -1 ) { fprintf(stderr, "Nelze inicializovat audio : %s\n", SDL_GetError()); return; } if( Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, 2, 1024) == -1 ) { fprintf(stderr, "Nelze inicializovat audio : %s\n", Mix_GetError()); return; } Mix_AllocateChannels(16); Mix_Volume(-1, MIX_MAX_VOLUME); printf("init audio..\n"); isAudioInit = TRUE; } void quitAudio() { Mix_CloseAudio(); isAudioInit = TRUE; printf("quit audio..\n"); }