/*
* Tuxánci 2 - A first person shooter
* Copyright (C) 2025-2026 Connor Thomson
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
[[vk::binding(0, 2)]]
Texture2D text_texture : register(t0, space2);
[[vk::binding(1, 2)]]
SamplerState text_sampler : register(s0, space2);
struct FSInput {
float2 uv : TEXCOORD0;
};
struct FSOutput {
float4 out_color : SV_Target0;
};
FSOutput main(FSInput input) {
FSOutput output;
output.out_color = text_texture.Sample(text_sampler, float2(input.uv.x, 1.0 - input.uv.y));
return output;
}