/* * Tuxánci 2 - A first person shooter * Copyright (C) 2025-2026 Connor Thomson * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ [[vk::binding(0, 2)]] Texture2D text_texture : register(t0, space2); [[vk::binding(1, 2)]] SamplerState text_sampler : register(s0, space2); struct FSInput { float2 uv : TEXCOORD0; }; struct FSOutput { float4 out_color : SV_Target0; }; FSOutput main(FSInput input) { FSOutput output; output.out_color = text_texture.Sample(text_sampler, float2(input.uv.x, 1.0 - input.uv.y)); return output; }