/*
* Tuxánci 2 - A first person shooter
* Copyright (C) 2025-2026 Connor Thomson
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
struct shadow_uniforms {
float4x4 light_model_view_projection;
};
[[vk::binding(0, 1)]]
ConstantBuffer uniforms : register(b0, space1);
struct VSInput {
float3 position : POSITION0;
};
struct VSOutput {
float4 position : SV_Position;
};
VSOutput main(VSInput input) {
VSOutput output;
output.position = mul(uniforms.light_model_view_projection, float4(input.position, 1.0));
return output;
}