/* * Tuxánci 2 - A first person shooter * Copyright (C) 2007-2011 Tuxánci Development Team * Copyright (C) 2025-2026 Connor Thomson * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ struct FSInput { float3 normal : TEXCOORD0; }; struct FSOutput { float4 out_color : SV_Target0; }; FSOutput main(FSInput input) { float3 light_direction = normalize(float3(-0.45, 0.75, 0.55)); float light = max(dot(normalize(input.normal), light_direction), 0.0); float shade = 0.22 + light * 0.78; FSOutput output; output.out_color = float4(shade, shade, shade, 1.0); return output; }