/* * Tuxánci 2 - A first person shooter * Copyright (C) 2025-2026 Connor Thomson * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ struct FSOutput { float4 out_color : SV_Target0; }; // Ignores geometry normals/lighting entirely; used with the LINE fill mode // pipeline so only the mesh edges are drawn, in pure white. FSOutput main() { FSOutput output; output.out_color = float4(1.0, 1.0, 1.0, 1.0); return output; }