#include #include #include #include #include "main.h" #include "modules.h" #include "tux.h" #include "shot.h" #include "list.h" #include "gun.h" #ifndef PUBLIC_SERVER #include "interface.h" #include "image.h" #endif #ifdef PUBLIC_SERVER #include "publicServer.h" #endif typedef struct teleport_struct { int x; // poloha steny int y; int w; // rozmery steny int h; int layer; // vrstva #ifndef PUBLIC_SERVER SDL_Surface *img; //obrazok #endif } teleport_t; static export_fce_t *export_fce; static list_t *listTeleport; #ifndef PUBLIC_SERVER teleport_t* newTeleport(int x, int y, int w, int h, int layer, SDL_Surface *img) #endif #ifdef PUBLIC_SERVER teleport_t* newTeleport(int x, int y, int w, int h, int layer) #endif { teleport_t *new; #ifndef PUBLIC_SERVER assert( img != NULL ); #endif new = malloc( sizeof(teleport_t) ); assert( new != NULL ); new->x = x; new->y = y; new->w = w; new->h = h; new->layer = layer; #ifndef PUBLIC_SERVER new->img = img; #endif return new; } #ifndef PUBLIC_SERVER static void drawTeleport(teleport_t *p) { assert( p != NULL ); export_fce->fce_addLayer(p->img, p->x, p->y, 0, 0, p->img->w, p->img->h, p->layer); } #endif static teleport_t* isConflictWithListTeleport(list_t *list, int x, int y, int w, int h) { teleport_t *thisTeleport; int i; assert( list != NULL ); for( i = 0 ; i < list->count ; i++ ) { thisTeleport = (teleport_t *)list->list[i]; assert( thisTeleport != NULL ); if( export_fce->fce_conflictSpace(x, y, w, h, thisTeleport->x, thisTeleport->y, thisTeleport->w, thisTeleport->h) ) { return thisTeleport; } } return NULL; } static void destroyTeleport(teleport_t *p) { assert( p != NULL ); free(p); } static void cmd_teleport(char *line) { char str_x[STR_NUM_SIZE]; char str_y[STR_NUM_SIZE]; char str_w[STR_NUM_SIZE]; char str_h[STR_NUM_SIZE]; char str_layer[STR_NUM_SIZE]; char str_image[STR_SIZE]; teleport_t *new; if( export_fce->fce_getValue(line, "x", str_x, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "y", str_y, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "w", str_w, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "h", str_h, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "layer", str_layer, STR_NUM_SIZE) != 0 )return; if( export_fce->fce_getValue(line, "image", str_image, STR_SIZE) != 0 )return; #ifndef PUBLIC_SERVER new = newTeleport(atoi(str_x), atoi(str_y), atoi(str_w), atoi(str_h), atoi(str_layer), export_fce->fce_getImage(IMAGE_GROUP_USER, str_image) ); #endif #ifdef PUBLIC_SERVER new = newTeleport(atoi(str_x), atoi(str_y), atoi(str_w), atoi(str_h), atoi(str_layer) ); #endif addList(listTeleport, new); } static teleport_t* getRandomTeleportBut(list_t *list, teleport_t *teleport) { int x; do{ x = random() % list->count; }while( list->list[x] == teleport ); return (teleport_t *) list->list[x]; } static int getRandomPosition() { switch( random() % 4 ) { case 0 : return TUX_UP; case 1 : return TUX_LEFT; case 2 : return TUX_RIGHT; case 3 : return TUX_DOWN; } assert( ! "Stupid error ! " ); } static void teleportTux(tux_t *tux, teleport_t *teleport) { teleport_t *distTeleport; int current_x, current_y; int dist_x, dist_y; if( tux->bonus == BONUS_GHOST || export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_CLIENT ) { return; } distTeleport = getRandomTeleportBut(listTeleport, teleport); export_fce->fce_getTuxProportion(tux, ¤t_x, ¤t_y, NULL, NULL); switch( tux->position ) { case TUX_UP : dist_x = distTeleport->x + distTeleport->w/2; dist_y = distTeleport->y - ( TUX_HEIGHT + 20 ); break; case TUX_LEFT : dist_x = distTeleport->x - ( TUX_WIDTH + 20 ); dist_y = distTeleport->y + distTeleport->h/2; break; case TUX_RIGHT : dist_x = distTeleport->x + distTeleport->w + 20; dist_y = distTeleport->y + distTeleport->h/2; break; case TUX_DOWN : dist_x = distTeleport->x + distTeleport->w/2; dist_y = distTeleport->y + distTeleport->h + 20; break; default : assert( ! "premenna p->control ma zlu hodnotu !" ); break; } if( export_fce->fce_isFreeSpace(export_fce->fce_getCurrentArena(), dist_x, dist_y, TUX_WIDTH, TUX_HEIGHT) ) { export_fce->fce_setTuxProportion(tux, dist_x, dist_y); #ifndef PUBLIC_SERVER //playSound("teleport", SOUND_GROUP_BASE); #endif if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER ) { export_fce->fce_proto_send_newtux_server(PROTO_SEND_ALL, NULL, tux); } } } static int myAbs(int n) { return ( n > 0 ? n : -n ); } static int getSppedShot(shot_t *shot) { return ( myAbs(shot->px) > myAbs(shot->py) ? myAbs(shot->px) : myAbs(shot->py) ); } /* static void transformOnlyLasser(shot_t *shot) { switch( shot->position ) { case TUX_RIGHT : case TUX_LEFT : shot->w = GUN_LASSER_HORIZONTAL; shot->h = GUN_SHOT_VERTICAL; #ifndef PUBLIC_SERVER shot->img = g_shot_lasserX; #endif break; case TUX_UP : case TUX_DOWN : shot->w = GUN_SHOT_VERTICAL; shot->h = GUN_LASSER_HORIZONTAL; #ifndef PUBLIC_SERVER shot->img = g_shot_lasserY; #endif break; } } */ static void transformShot(shot_t *shot, int position) { int speed; speed = getSppedShot(shot); switch( position ) { case TUX_UP : shot->px = 0; shot->py = -speed; break; case TUX_LEFT : shot->px = -speed; shot->py = 0; break; case TUX_RIGHT : shot->px = speed; shot->py = 0; break; case TUX_DOWN : shot->px = 0; shot->py = +speed; break; } shot->position = position; shot->isCanKillAuthor = TRUE; if( shot->gun == GUN_LASSER ) { export_fce->fce_transformOnlyLasser(shot); } } static void moveShot(shot_t *shot, int position, int src_x, int src_y, int dist_x, int dist_y, int dist_w, int dist_h) { int offset = 0; switch( shot->position ) { case TUX_UP : case TUX_DOWN : offset = shot->x - src_x; break; case TUX_RIGHT : case TUX_LEFT : offset = shot->y - src_y; break; } transformShot(shot, position); switch( shot->position ) { case TUX_UP : shot->x = dist_x + offset; shot->y = dist_y; break; case TUX_LEFT : shot->x = dist_x; shot->y = dist_y + offset; break; case TUX_RIGHT : shot->x = dist_x + dist_w; shot->y = dist_y + offset; break; case TUX_DOWN : shot->x = dist_x + offset; shot->y = dist_y + dist_h; break; } shot->x += shot->px; shot->y += shot->py; if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER ) { export_fce->fce_proto_send_shot_server(PROTO_SEND_ALL, NULL, shot); } } static void moveShotFromTeleport(shot_t *shot, teleport_t *teleport, list_t *list) { teleport_t *distTeleport; distTeleport = getRandomTeleportBut(list, teleport); moveShot(shot, getRandomPosition(), teleport->x, teleport->y, distTeleport->x, distTeleport->y, distTeleport->w, distTeleport->h); } int init(export_fce_t *p) { export_fce = p; listTeleport = newList(); return 0; } #ifndef PUBLIC_SERVER int draw() { teleport_t *thisTeleport; int i; assert( listTeleport != NULL ); for( i = 0 ; i < listTeleport->count ; i++ ) { thisTeleport = (teleport_t *)listTeleport->list[i]; assert( thisTeleport != NULL ); drawTeleport(thisTeleport); } return 0; } #endif int event() { teleport_t *thisTeleport; arena_t *arena; int i; if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_CLIENT ) { return 0; } arena = export_fce->fce_getCurrentArena(); for( i = 0 ; i < arena->listTux->count ; i++ ) { tux_t *thisTux; int x, y, w, h; thisTux = (tux_t *)arena->listTux->list[i]; export_fce->fce_getTuxProportion(thisTux, &x, &y, &w, &h); if( ( thisTeleport = isConflictWithListTeleport(listTeleport, x, y, w, h) ) != NULL ) { teleportTux(thisTux, thisTeleport); } } for( i = 0 ; i < arena->listShot->count ; i++ ) { shot_t *thisShot; thisShot = (shot_t *)arena->listShot->list[i]; assert( thisShot != NULL ); /* if( thisShot->gun == GUN_LASSER ) { continue; } */ if( ( thisTeleport = isConflictWithListTeleport(listTeleport, thisShot->x, thisShot->y, thisShot->w, thisShot->h) ) != NULL ) { tux_t *author; author = export_fce->fce_getTuxID(arena->listTux, thisShot->author_id); if( author != NULL && author->bonus == BONUS_GHOST && author->bonus_time > 0 ) { continue; } moveShotFromTeleport(thisShot, thisTeleport, listTeleport); /* if( export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_CLIENT ) { delListItem(arena->listShot, i, export_fce->fce_destroyShot); i--; } else { moveShotFromTeleport(thisShot, thisTeleport, listTeleport); } */ } } return 0; } int isConflict(int x, int y, int w, int h) { return 0; } void eventConflictWithTux(tux_t *tux) { } void eventConflictWithShot(shot_t *tux) { } void cmd(char *line) { if( strncmp(line, "teleport", 8) == 0 )cmd_teleport(line); } int destroy() { destroyListItem(listTeleport, destroyTeleport); return 0; }