/* * Tuxánci 2 - A first person shooter * Copyright (C) 2007-2011 Tuxánci Development Team * Copyright (C) 2025-2026 Connor Thomson * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef TA_TEXT_H #define TA_TEXT_H #include "ta_sdl.h" #include "color.h" typedef struct { int x, y; float size; ta_color color; const char *text; } ta_text; extern SDL_Surface *ta_text_surface; extern int ta_text_current_x; extern int ta_text_current_y; void ta_text_init(void); void ta_text_draw(int x, int y, float size, ta_color color, const char *format, ...); void ta_text_clear(void); void ta_text_shutdown(void); void ta_gpu_upload_text(SDL_GPUCommandBuffer *command_buffer); void ta_text_render(SDL_GPUCommandBuffer *command_buffer, SDL_GPURenderPass *render_pass); #endif // TA_TEXT_H