#ifndef SOUND_H #define SOUND_H #include #include "main.h" #define SOUND_GROUP_BASE 0 #define SOUND_GROUP_USER 1 typedef struct sound_struct { char *name; int group; Mix_Chunk *sound; } sound_t; extern bool_t isSoundInicialized(); extern void initSound(); extern void addSound(char *file, char *name, int group); extern void playSound(char *name, int group); extern void setSoundActive(bool_t n); extern bool_t isSoundActive(); extern void quitSound(); #endif