#ifndef SCREEN_TABLE_H #define SCREEN_TABLE_H #define SCREEN_TABLE_MAX_PLAYERS 10 #define SCREEN_TABLE_FILE_HIGHSCORE_NAME "highscore" extern void startScreenTable(); extern void drawScreenTable(); extern void eventScreenTable(); extern void stopScreenTable(); extern int addPlayerInHighScore(char *name, int score); extern void initScreenTable(); extern void quitScreenTable(); #endif