#ifndef MY_PROTO #define MY_PROTO #include "main.h" #include "tux.h" #include "server.h" #include "item.h" #include "shot.h" #include #include #include #include #include "main.h" #include "list.h" #include "tux.h" #include "item.h" #include "shot.h" #include "arenaFile.h" #include "myTimer.h" #include "server.h" #include "proto.h" #include "net_multiplayer.h" #ifndef PUBLIC_SERVER #include "network.h" #include "screen_world.h" #include "screen_setting.h" #include "screen_choiceArena.h" #include "client.h" #endif #ifdef PUBLIC_SERVER #include "publicServer.h" #endif #define PROTO_SEND_ONE 0 #define PROTO_SEND_ALL 1 #define PROTO_SEND_BUT 2 #define PROTO_ERROR_CODE_UNKNOWN 0 #define PROTO_ERROR_CODE_BAD_VERSION 1 #define PROTO_ERROR_CODE_BAD_NAME 2 #define PROTO_ERROR_CODE_BAD_COMMAND 3 #define PROTO_ERROR_CODE_TIMEOUT 4 extern void proto_send_error_server(int type, client_t *client, int errorcode); extern void proto_recv_error_client(char *msg); extern void proto_send_hello_client(char *name); extern void proto_recv_hello_server(client_t *client, char *msg); extern void proto_send_status_server(int type, client_t *client); extern void proto_recv_status_server(client_t *client, char *msg); extern void proto_send_check_client(int id); extern void proto_recv_check_server(client_t *client, char *msg); extern void proto_send_init_server(int type, client_t *client, client_t *client2); extern void proto_recv_init_client(char *msg); extern void proto_send_event_server(int type, client_t *client, tux_t *tux, int action); extern void proto_recv_event_client(char *msg); extern void proto_send_event_client(int action); extern void proto_recv_event_server(client_t *client, char *msg); extern void proto_send_newtux_server(int type, client_t *client, tux_t *tux); extern void proto_recv_newtux_client(char *msg); extern void proto_send_kill_server(int type, client_t *client, tux_t *tux); extern void proto_recv_kill_client(char *msg); extern void proto_send_score_server(int type, client_t *client, tux_t *tux); extern void proto_recv_score_client(char *msg); extern void proto_send_deltux_server(int type, client_t *client, client_t *client2); extern void proto_recv_deltux_client(char *msg); extern void proto_send_additem_server(int type, client_t *client, item_t *p); extern void proto_recv_additem_client(char *msg); extern void proto_send_item_server(int type, client_t *client, tux_t *tux, item_t *item); extern void proto_recv_item_client(char *msg); extern void proto_send_shot_server(int type, client_t *client, shot_t *p); extern void proto_send_delshot_server(int type, client_t *client, shot_t *p); extern void proto_recv_delshot_client(char *msg); extern void proto_recv_shot_client(char *msg); extern void proto_send_ping_client(); extern void proto_recv_ping_server(client_t *client, char *msg); extern void proto_send_ping_server(int type, client_t *client); extern void proto_recv_ping_client(char *msg); extern void proto_send_end_server(int type, client_t *client); extern void proto_recv_end_client(char *msg); extern void proto_send_end_client(); extern void proto_recv_end_server(client_t *client, char *msg); #endif