/* * Tuxánci 2 - A first person shooter * Copyright (C) 2007-2011 Tuxánci Development Team * Copyright (C) 2025-2026 Connor Thomson * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef TA_OBJ_H #define TA_OBJ_H #include #include typedef struct ta_obj_vertex { float position[3]; float normal[3]; } ta_obj_vertex; typedef struct ta_obj_mesh { ta_obj_vertex *vertices; size_t vertex_count; } ta_obj_mesh; bool ta_obj_parse(const unsigned char *data, size_t size, ta_obj_mesh *mesh); void ta_obj_free(ta_obj_mesh *mesh); #endif // TA_OBJ_H