#ifndef NET_MULTIPLAYER_H #define NET_MULTIPLAYER_H #include "main.h" #include "tux.h" #include "item.h" #include "buffer.h" #include "arena.h" #include "tcp.h" #include "udp.h" #define NET_GAME_TYPE_NONE 0 #define NET_GAME_TYPE_SERVER 1 #define NET_GAME_TYPE_CLIENT 2 #define NET_STATUS_OK 0 #define NET_STATUS_ZOMBIE 1 #define NET_PROTOCOL_TYPE_TCP 0 #define NET_PROTOCOL_TYPE_UDP 1 #define LIMIT_BUFFER 10240 #ifdef PUBLIC_SERVER extern int initNetMulitplayerPublicServer(char *ip4, int port4, char *ip6, int port6); #endif extern int initNetMuliplayer(int type, char *ip, int port, int proto); extern int getNetTypeGame(); extern void eventNetMultiplayer(); extern void quitNetMultiplayer(); #endif