#ifndef NET_MULTIPLAYER_H #define NET_MULTIPLAYER_H #include "tux.h" #include "item.h" #include "buffer.h" #include "arena.h" #include "tcp.h" #include "udp.h" #define NET_GAME_TYPE_NONE 0 #define NET_GAME_TYPE_SERVER 1 #define NET_GAME_TYPE_CLIENT 2 #define NET_STATUS_OK 0 #define NET_STATUS_ZOMBIE 1 #define NET_PROTOCOL_TYPE_TCP 0 #define NET_PROTOCOL_TYPE_UDP 1 #define LIMIT_BUFFER 10240 extern int initNetMuliplayer(int type, char *ip, int port); extern int getNetTypeGame(); extern void eventNetMultiplayer(); extern void quitNetMultiplayer(); #endif