#ifndef KEYTABLE_H #define KEYTABLE_H #define KEY_LENGTH 12 #define KEY_TUX_RIGHT_MOVE_UP 0 #define KEY_TUX_RIGHT_MOVE_RIGHT 1 #define KEY_TUX_RIGHT_MOVE_LEFT 2 #define KEY_TUX_RIGHT_MOVE_DOWN 3 #define KEY_TUX_RIGHT_SHOOT 4 #define KEY_TUX_RIGHT_SWITCH_WEAPON 5 #define KEY_TUX_LEFT_MOVE_UP 6 #define KEY_TUX_LEFT_MOVE_RIGHT 7 #define KEY_TUX_LEFT_MOVE_LEFT 8 #define KEY_TUX_LEFT_MOVE_DOWN 9 #define KEY_TUX_LEFT_SHOOT 10 #define KEY_TUX_LEFT_SWITCH_WEAPON 11 extern void initKeyTable(); extern int getKey(int n); extern void quitKeyTable(); #endif