#ifndef ITEM_H #define ITEM_H #include "main.h" #include "interface.h" #include "list.h" #include "tux.h" typedef struct item_struct { int type; // typ veci int x; // poloha veci int y; int w; // rozmery veci int h; int frame; //poradove cislo animacie int count; SDL_Surface *img; //obrazok } item_t; #define ITEM_MAX_COUNT 2 #define ITEM_GUN_MAX_FRAME 8 #define ITEM_MINE_MAX_FRAME 1 #define ITEM_EXPLOSION_MAX_FRAME 10 #define ITEM_BONUS_MAX_FRAME 8 #define ITEM_GUN_WIDTH 50 #define ITEM_GUN_HEIGHT 20 #define ITEM_MINE_WIDTH 15 #define ITEM_MINE_HEIGHT 11 #define ITEM_EXPLOSION_WIDTH 40 #define ITEM_EXPLOSION_HEIGHT 40 #define ITEM_BIG_EXPLOSION_WIDTH 100 #define ITEM_BIG_EXPLOSION_HEIGHT 100 #define ITEM_BONUS_WIDTH 20 #define ITEM_BONUS_HEIGHT 20 extern bool_t isItemInicialized(); extern void initItem(); extern item_t* newItem(int x, int y, int type); extern void addNewItem(list_t *listItem); extern void drawItem(item_t *p); extern void drawListItem(list_t *listItem); extern void eventListItem(list_t *listItem); extern void eventConflictShotWithItem(list_t *listItem, list_t *listShot); extern int isConflictWithListItem(list_t *listItem, int x, int y, int w, int h); extern void eventGiveTuxItem(tux_t *tux, list_t *listItem); extern void destroyItem(item_t *p); extern void quitItem(); #endif