#ifndef INTERFACE_H #define INTERFACE_H #include #include #include #include #include #include #include "main.h" /* #include */ #define SDL_SUBSYSTEMS SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_DOUBLEBUF //rozlisenie obrazovky #define WINDOW_SIZE_X 800 #define WINDOW_SIZE_Y 600 //napis na okne #define WINDOW_TITLE "RPG engine" #define WIN_BPP 0 #define USR_EVT_TIMER 0 //interval pri ktorom sa spusta akcia(); #define INTERVAL 50 extern bool_t isInterfaceInicialized(); extern int initSDL(); extern SDL_Surface* getSDL_Screen(); extern void getMousePosition(int *x, int *y); extern int isMouseClicked(); extern void interfaceRefresh(); extern void eventSDL(); extern void quitSDL(); #endif