#ifndef MY_CLIENT #define MY_CLIENT #include "main.h" #if defined SUPPORT_NET_UNIX_UDP || defined SUPPORT_NET_SDL_UDP #define CLIENT_TIMEOUT 1000 #define SERVER_TIMEOUT_ALIVE 5000 #endif #ifdef SUPPORT_NET_UNIX_UDP extern int initUdpClient(char *ip, int port, int proto); extern void eventPingServer(); extern void selectClientUdpSocket(); extern void refreshPingServerAlive(); extern void quitUdpClient(); #endif #ifdef SUPPORT_NET_SDL_UDP extern int initSdlUdpClient(char *ip, int port); extern void eventPingServer(); extern void selectClientSdlUdpSocket(); extern void refreshPingServerAlive(); extern bool_t isServerAlive(); extern void quitSdlUdpClient(); #endif extern void sendServer(char *msg); extern void eventServerBuffer(); #endif