From 876fc624df9728ee0feee26e1b31b53ed9ef3326 Mon Sep 17 00:00:00 2001 From: Dusan Durech Date: Sun, 12 Apr 2009 14:29:51 +0200 Subject: convert all name function from oldName to new_name --- src/base/shot.h | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) (limited to 'src/base/shot.h') diff --git a/src/base/shot.h b/src/base/shot.h index a9c04fe..3487e94 100644 --- a/src/base/shot.h +++ b/src/base/shot.h @@ -31,23 +31,23 @@ typedef struct shot_struct { # endif } shot_t; -extern bool_t isShotInicialized(); -extern void initShot(); -extern shot_t *newShot(int x, int y, int px, int py, int gun, int author_id); -extern shot_t *getShotID(list_t * listShot, int id); -extern void replaceShotID(shot_t * shot, int id); -extern void getStatusShot(void *p, int *id, int *x, int *y, int *w, int *h); -extern void setStatusShot(void *p, int x, int y, int w, int h); +extern bool_t shot_is_inicialized(); +extern void shot_init(); +extern shot_t *shot_new(int x, int y, int px, int py, int gun, int author_id); +extern shot_t *shot_get_id(list_t * listShot, int id); +extern void shot_replace_id(shot_t * shot, int id); +extern void shot_get_status(void *p, int *id, int *x, int *y, int *w, int *h); +extern void shot_set_status(void *p, int x, int y, int w, int h); # ifndef PUBLIC_SERVER -extern void drawShot(shot_t * p); -extern void drawListShot(list_t * listShot); +extern void shot_draw(shot_t * p); +extern void shot_draw_list(list_t * listShot); # endif -extern int isConflictWithListShot(list_t * listShot, int x, int y, int w, +extern int shot_is_conflict_with_list_shot(list_t * listShot, int x, int y, int w, int h); -extern void eventMoveListShot(arena_t * arena); -extern void checkShotIsInTuxScreen(arena_t * arena); -extern void boundBombBall(shot_t * shot); -extern void transformOnlyLasser(shot_t * shot); -extern void destroyShot(shot_t * p); -extern void quitShot(); +extern void shot_event_move_list(arena_t * arena); +extern void shot_check_is_tux_screen(arena_t * arena); +extern void shot_bound_bombBall(shot_t * shot); +extern void shot_transform_lasser(shot_t * shot); +extern void shot_destroy(shot_t * p); +extern void shot_quit(); #endif -- cgit v1.2.3