From 1a592767c6e34bdeb7f30fa063b5e24c57d45894 Mon Sep 17 00:00:00 2001 From: oroborus Date: Sat, 2 Aug 2008 14:12:48 +0000 Subject: - gameserver podporuje clientov z IPv4-UDP IPv4-TCP IPv6-UDP IPv6-TCP - client sa moze pripojit na gameserver, ktory podporuje IPv4-UDP IPv4-TCP IPv6-UDP IPv6-TCP ( nie, nie je to samozrejmost :) ) - client ma parametre --tcp , --udp ( ak sa neuvedie, implicitne sa berie --udp ) - btw. ladit, ladit, ladit git-svn-id: http://opensvn.csie.org/tuxanci_ng@187 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e --- src/base/net_multiplayer.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/base/net_multiplayer.h') diff --git a/src/base/net_multiplayer.h b/src/base/net_multiplayer.h index 3137385..b7676c5 100644 --- a/src/base/net_multiplayer.h +++ b/src/base/net_multiplayer.h @@ -28,7 +28,7 @@ #define NET_MASTER_PORT 2200 #ifdef PUBLIC_SERVER -extern int initNetMulitplayerPublicServer(char *ip4, int port4, char *ip6, int port6); +extern int initNetMuliplayerForGameServer(char *ip4, int port4, char *ip6, int port6); #endif extern int initNetMuliplayer(int type, char *ip, int port, int proto); -- cgit v1.2.3