From 44daf03024fbf7cbffa10349044786f6ab784821 Mon Sep 17 00:00:00 2001 From: "Tomas Chvatal (scarabeus)" Date: Wed, 22 Oct 2008 22:51:24 +0200 Subject: Revert "X" This reverts commit e12753d2ec9db83ec08bb9db63902a82fb245cdd. --- src/base/net_multiplayer.c~ | 139 -------------------------------------------- 1 file changed, 139 deletions(-) delete mode 100644 src/base/net_multiplayer.c~ (limited to 'src/base/net_multiplayer.c~') diff --git a/src/base/net_multiplayer.c~ b/src/base/net_multiplayer.c~ deleted file mode 100644 index f7d54eb..0000000 --- a/src/base/net_multiplayer.c~ +++ /dev/null @@ -1,139 +0,0 @@ -#include -#include -#include -#include -#include - -#include "main.h" -#include "list.h" -#include "tux.h" -#include "item.h" -#include "arenaFile.h" -#include "net_multiplayer.h" -#include "server.h" - -#include "udp.h" - -#ifndef PUBLIC_SERVER -#include "screen_setting.h" -#include "screen_choiceArena.h" - -#include "screen.h" -#include "client.h" -#endif - -static int netGameType; - -int getNetTypeGame() -{ - return netGameType; -} - -int initNetMuliplayerForGameServer(char *ip4, int port4, char *ip6, int port6) -{ - int ret; - - ret = initServer(ip4, port4, ip6, port6); - - if( ret > 0 ) - { - netGameType = NET_GAME_TYPE_SERVER; - } - - return ret; -} - -int initNetMuliplayer(int type, char *ip, int port, int proto) -{ - netGameType = type; - - switch( netGameType ) - { - case NET_GAME_TYPE_NONE : - break; - - case NET_GAME_TYPE_SERVER : - switch( proto ) - { - case PROTO_UDPv4 : - if( initServer(ip, port, NULL, 0) != 1 ) - { - fprintf(stderr, _("Unable to inicialize network game as server!\n")); - netGameType = NET_GAME_TYPE_NONE; - return -1; - } - break; - case PROTO_UDPv6 : - if( initServer(NULL, 0, ip, port) != 1 ) - { - fprintf(stderr, _("Unable to inicialize network game as server!\n")); - netGameType = NET_GAME_TYPE_NONE; - return -1; - } - break; - } - break; - -#ifndef PUBLIC_SERVER - case NET_GAME_TYPE_CLIENT : - if( initClient(ip, port, proto) != 0 ) - { - fprintf(stderr, _("Unable to inicialize network game as client!\n")); - netGameType = NET_GAME_TYPE_NONE; - return -1; - } - break; -#endif - default : - assert( ! _("Variable netGameType has a really wierd value!") ); - break; - } - - return 0; -} - -void eventNetMultiplayer() -{ - switch( netGameType ) - { - case NET_GAME_TYPE_NONE : - break; - - case NET_GAME_TYPE_SERVER : - eventServer(); - break; - -#ifndef PUBLIC_SERVER - case NET_GAME_TYPE_CLIENT : - eventClient(); - break; -#endif - default : - assert( ! _("Variable netGameType has a really wierd value!") ); - break; - } -} - -void quitNetMultiplayer() -{ - switch( netGameType ) - { - case NET_GAME_TYPE_NONE : - break; - - case NET_GAME_TYPE_SERVER : - quitServer(); - break; - -#ifndef PUBLIC_SERVER - case NET_GAME_TYPE_CLIENT : - quitClient(); - break; -#endif - default : - assert( ! _("Variable netGameType has a really wierd value!") ); - break; - } - - netGameType = NET_GAME_TYPE_NONE; -} -- cgit v1.2.3