From f1ddc12b68b4e4c8087962de25260470e6df2bea Mon Sep 17 00:00:00 2001 From: Connor Thomson Date: Tue, 8 Sep 2026 18:27:39 -0700 Subject: Add tuxanci2 files --- shaders/obj.vert.slang | 43 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 shaders/obj.vert.slang (limited to 'shaders/obj.vert.slang') diff --git a/shaders/obj.vert.slang b/shaders/obj.vert.slang new file mode 100644 index 0000000..2d45e1d --- /dev/null +++ b/shaders/obj.vert.slang @@ -0,0 +1,43 @@ +/* + * Tuxánci 2 - A first person shooter + * Copyright (C) 2007-2011 Tuxánci Development Team + * Copyright (C) 2025-2026 Connor Thomson + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +struct ObjUniforms { + float4x4 mvp; + float4x4 model; +}; + +[[vk::binding(0, 1)]] +ConstantBuffer uniforms : register(b0, space1); + +struct VSInput { + float3 position : POSITION0; + float3 normal : NORMAL0; +}; + +struct VSOutput { + float4 position : SV_Position; + float3 normal : TEXCOORD0; +}; + +VSOutput main(VSInput input) { + VSOutput output; + output.position = mul(uniforms.mvp, float4(input.position, 1.0)); + output.normal = normalize(mul((float3x3)uniforms.model, input.normal)); + return output; +} -- cgit v1.2.3