From f1ddc12b68b4e4c8087962de25260470e6df2bea Mon Sep 17 00:00:00 2001 From: Connor Thomson Date: Tue, 8 Sep 2026 18:27:39 -0700 Subject: Add tuxanci2 files --- shaders/obj.frag.slang | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 shaders/obj.frag.slang (limited to 'shaders/obj.frag.slang') diff --git a/shaders/obj.frag.slang b/shaders/obj.frag.slang new file mode 100644 index 0000000..90525a3 --- /dev/null +++ b/shaders/obj.frag.slang @@ -0,0 +1,35 @@ +/* + * Tuxánci 2 - A first person shooter + * Copyright (C) 2007-2011 Tuxánci Development Team + * Copyright (C) 2025-2026 Connor Thomson + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +struct FSInput { + float3 normal : TEXCOORD0; +}; + +struct FSOutput { + float4 out_color : SV_Target0; +}; + +FSOutput main(FSInput input) { + float3 light_direction = normalize(float3(-0.45, 0.75, 0.55)); + float light = max(dot(normalize(input.normal), light_direction), 0.0); + float shade = 0.22 + light * 0.78; + FSOutput output; + output.out_color = float4(shade, shade, shade, 1.0); + return output; +} -- cgit v1.2.3