From 437da38a26548714e6e1640722148f0f9f601ccb Mon Sep 17 00:00:00 2001 From: oroborus Date: Mon, 17 Mar 2008 20:29:34 +0000 Subject: - opravena chyba, clent nacital iba _jeden_ sietovy packet za 50 ms ( ano aj ked ich prislo viacej) - server pinguje clientov a na zaklade toho client vie, ci server nespadol - publicserver sa da korektne vypnut signalom SIGQUIT - publicserver bol pretiahnuty cez valgrind, teraz za pocet volani funkcie malloc rovna poctu volani funkcie free - v sietovom multiplayeri sa da chodit cez teleporty a strielat do teleportov - do rur sa da siez strielat git-svn-id: http://opensvn.csie.org/tuxanci_ng@24 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e --- include/server.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'include/server.h') diff --git a/include/server.h b/include/server.h index f35f155..623a12e 100644 --- a/include/server.h +++ b/include/server.h @@ -21,7 +21,7 @@ #include "udp.h" #define SERVER_TIMEOUT 5000 -#define SERVER_TIME_SYNC 5000 +#define SERVER_TIME_SYNC 1000 #endif @@ -30,7 +30,7 @@ #include "sdl_udp.h" #define SERVER_TIMEOUT 5000 -#define SERVER_TIME_SYNC 5000 +#define SERVER_TIME_SYNC 1000 #endif -- cgit v1.2.3