From 437da38a26548714e6e1640722148f0f9f601ccb Mon Sep 17 00:00:00 2001 From: oroborus Date: Mon, 17 Mar 2008 20:29:34 +0000 Subject: - opravena chyba, clent nacital iba _jeden_ sietovy packet za 50 ms ( ano aj ked ich prislo viacej) - server pinguje clientov a na zaklade toho client vie, ci server nespadol - publicserver sa da korektne vypnut signalom SIGQUIT - publicserver bol pretiahnuty cez valgrind, teraz za pocet volani funkcie malloc rovna poctu volani funkcie free - v sietovom multiplayeri sa da chodit cez teleporty a strielat do teleportov - do rur sa da siez strielat git-svn-id: http://opensvn.csie.org/tuxanci_ng@24 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e --- include/publicServer.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'include/publicServer.h') diff --git a/include/publicServer.h b/include/publicServer.h index 9c3a367..9b453d7 100644 --- a/include/publicServer.h +++ b/include/publicServer.h @@ -7,12 +7,13 @@ extern arena_t* getWorldArena(); extern void countRoundInc(); -extern void initPublicServer(); +extern int initPublicServer(); extern int getChoiceArenaId(); extern int conflictSpace(int x1,int y1,int w1,int h1,int x2,int y2,int w2,int h2); extern int isFreeSpace(int x, int y, int w, int h); extern void findFreeSpace(int *x, int *y, int w, int h); extern void eventPublicServer(); +extern void my_handler_quit(int n); extern void quitPublicServer(); #endif -- cgit v1.2.3