From 710843e4dfd146257500be7ad9c0a5c0d61e56c4 Mon Sep 17 00:00:00 2001 From: Tomáš Chvátal Date: Wed, 4 Nov 2009 18:01:25 +0100 Subject: Use PkgConfig where possible TODO: gettext, SDL_ttf Drop windows bundled libs, since .pc should be able to pick them up on windows too. --- README | 21 +-------------------- 1 file changed, 1 insertion(+), 20 deletions(-) (limited to 'README') diff --git a/README b/README index 59b6923..9fc596c 100644 --- a/README +++ b/README @@ -52,7 +52,7 @@ HOWTO COMPILE rather using binary modules. First of all we need some libraries: (g)libc, SDL, SDL_image, SDL_ttf, optionally SDL_mixer, - gettext, libzzip + optionally opengl, gettext, libzip And some applications: cmake version 2.6.0 and above @@ -77,25 +77,6 @@ HOWTO COMPILE ----------------------- Same for both client and server # make uninstall - Notes - ----- - Compilation on windows is little bit tricky. You need MinGW - and CMake . Then follow - those steps above. Only add cmake option -G "MinGW Makefiles". If cmd - say that no make.exe command found you need to use absolute path. Do - not specify PREFIX!! There is also known bug when in path to game dir - is space separator -> Compilation will die with error file not found, - you have to place source to some directory with no space in its path. - - # ADDITIONAL OPTIONS FOR CMAKE - #option(ENABLE_IPV6 "Build with the ipv6 support" OFF) - #option(BUILD_SERVER "Build the server instead of client" OFF) - #option(WITH_AUDIO "Build with audio enabled" ON) - #option(ENABLE_DEBUG "Build debug features" OFF) - #option(WITH_NLS "Build the translations" ON) - #option(Apple "Build some apple quirks. USE ONLY ON MAC!" OFF) - #option(WITH_OPENGL "Use opengl as renderer instead of SW" ON) - GAME USAGE ========== Starting game is simple tuxanci-VERSION or tuxanci-server-V. based on what we -- cgit v1.2.3