| Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
various calls."
Reverting as it was *only* breaking our coding style
This reverts commit 439ff17f2782c2bfbc5588743be26511f0de8d0c.
|
|
|
|
|
|
|
|
|
|
Fixed some old comments (//) and whitespace
|
|
|
|
Rectified the coding style in code of base
|
|
|
|
Rectified the coding style in code of client
|
|
|
|
Rectified the coding style in code of widget
|
|
|
|
Rectified the coding style in code of screen
|
|
|
|
|
|
Rectified the coding style in code of server
Changed the empty score line "no_name" -> "---"
Fixed __WIN32 to __WIN32__
|
|
Rectified the coding style in code of modules
|
|
|
|
Rectified the coding style in net code
|
|
Rectified the coding style in audio code
|
|
|
|
|
|
|
|
|
|
|
|
|
|
one IP )
|
|
|
|
memory leak in font.c
|
|
|
|
|
|
|
|
|
|
Bugfix of tuxie movement on shooting/reloading event
Support for daemon mode in game server build, "--daemon=1" parameter
Cleanup in publicServer, gameType, udp sources
|
|
Small cleanup in browser.c file
Address filter for widget textfield was updated
|
|
|
|
|
|
Cleanup in settingKeys.c file
|
|
Optimalization of
widget_textfield's readKey ()
|