| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2008-10-25 | Changed style of the code to the K&R standard | xHire | |
| 2008-10-23 | Ups forget to fix header files. | Tomas Chvatal (scarabeus) | |
| 2008-08-05 | - server/client poziva neblokujuci rezim TCP socketov | oroborus | |
| git-svn-id: http://opensvn.csie.org/tuxanci_ng@190 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e | |||
| 2008-08-02 | - gameserver podporuje clientov z IPv4-UDP IPv4-TCP IPv6-UDP IPv6-TCP | oroborus | |
| - client sa moze pripojit na gameserver, ktory podporuje IPv4-UDP IPv4-TCP IPv6-UDP IPv6-TCP ( nie, nie je to samozrejmost :) ) - client ma parametre --tcp , --udp ( ak sa neuvedie, implicitne sa berie --udp ) - btw. ladit, ladit, ladit git-svn-id: http://opensvn.csie.org/tuxanci_ng@187 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e | |||
| 2008-08-01 | - experimentalna podpora TCP | oroborus | |
| - implicitne sa to kompiluje s UDP ( makro SUPPORT_UDP v server.c a client.c ) - ak che niekto skusat TCP, nech si zakomentuje makro SUPPORT_UDP v server.c a client.c a prida makro SUPPORT_TCP - docasna nefunkcnost IPv6 git-svn-id: http://opensvn.csie.org/tuxanci_ng@186 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e | |||