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path: root/src/base/serverSelect.c
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2009-05-26Rewritten messages/comments in code of basexHire
Rectified the coding style in code of base
2009-04-12convert all name function from oldName to new_nameDusan Durech
2008-10-25Changed style of the code to the K&R standardxHire
2008-10-22Ident all code correctly.Tomas Chvatal (scarabeus)
2008-10-22Revert "X"Tomas Chvatal (scarabeus)
This reverts commit e12753d2ec9db83ec08bb9db63902a82fb245cdd.
2008-10-22XTomas Chvatal (scarabeus)
2008-08-06- kod na obsluhu prikazov z protokola, si kontroluje pocet nacitanych ↵oroborus
parametrov z porotokolov - kod pouziva sncanf namiesto povodneho scanf git-svn-id: http://opensvn.csie.org/tuxanci_ng@192 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
2008-08-05- dropne upravy, snad dom tam nic nepokail -- aj sa naplni buffer (4096 ↵oroborus
bajtov) server clienta odstreli. - medzi tym som pozeral/pozeram Svedsku trojku na JoJ-ke :) git-svn-id: http://opensvn.csie.org/tuxanci_ng@191 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e
2008-08-02- gameserver podporuje clientov z IPv4-UDP IPv4-TCP IPv6-UDP IPv6-TCPoroborus
- client sa moze pripojit na gameserver, ktory podporuje IPv4-UDP IPv4-TCP IPv6-UDP IPv6-TCP ( nie, nie je to samozrejmost :) ) - client ma parametre --tcp , --udp ( ak sa neuvedie, implicitne sa berie --udp ) - btw. ladit, ladit, ladit git-svn-id: http://opensvn.csie.org/tuxanci_ng@187 0ee4d065-81f0-4d1e-b06c-ff20ad07cc3e