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-rw-r--r--src/teapot.c70
1 files changed, 70 insertions, 0 deletions
diff --git a/src/teapot.c b/src/teapot.c
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--- /dev/null
+++ b/src/teapot.c
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+/*
+ * Tuxánci 2 - A first person shooter
+ * Copyright (C) 2007-2011 Tuxánci Development Team
+ * Copyright (C) 2025-2026 Connor Thomson
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+#include "files.h"
+#include "gpu.h"
+#include "obj_model.h"
+#include "teapot.h"
+#include "window.h"
+
+static ta_obj_model ta_teapot_model;
+static ta_obj_model ta_dounut_model;
+
+void ta_teapot_init(void) {
+ ta_obj_model_init(
+ &ta_teapot_model,
+ ta_gpu_device,
+ file_data_models_teapot_obj_start,
+ file_data_models_teapot_obj_size,
+ ta_gpu_swapchain_format,
+ SDL_GPU_TEXTUREFORMAT_D32_FLOAT,
+ ta_gpu_sample_count
+ );
+ ta_teapot_model.position[1] = 1.0f;
+
+ ta_obj_model_init(
+ &ta_dounut_model,
+ ta_gpu_device,
+ file_data_models_dounut_obj_start,
+ file_data_models_dounut_obj_size,
+ ta_gpu_swapchain_format,
+ SDL_GPU_TEXTUREFORMAT_D32_FLOAT,
+ ta_gpu_sample_count
+ );
+ ta_dounut_model.position[1] = -1.0f;
+ ta_dounut_model.rotation[0] = -1.0f;
+
+}
+
+void ta_teapot_upload(SDL_GPUCommandBuffer *command_buffer) {
+ ta_obj_model_upload(&ta_teapot_model, command_buffer, ta_gpu_device);
+ ta_obj_model_upload(&ta_dounut_model, command_buffer, ta_gpu_device);
+}
+
+void ta_teapot_render(SDL_GPUCommandBuffer *command_buffer, SDL_GPURenderPass *render_pass) {
+ ta_teapot_model.rotation[1] = (float)SDL_GetTicks() * 0.01f;
+ ta_obj_model_render(&ta_teapot_model, command_buffer, render_pass, ta_window_width, ta_window_height);
+ ta_dounut_model.rotation[1] = (float)SDL_GetTicks() * 0.01f;
+ ta_obj_model_render(&ta_dounut_model, command_buffer, render_pass, ta_window_width, ta_window_height);
+}
+
+void ta_teapot_shutdown(void) {
+ ta_obj_model_destroy(&ta_teapot_model, ta_gpu_device);
+ ta_obj_model_destroy(&ta_dounut_model, ta_gpu_device);
+}