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Diffstat (limited to 'src/screen/world.c')
-rw-r--r--src/screen/world.c342
1 files changed, 171 insertions, 171 deletions
diff --git a/src/screen/world.c b/src/screen/world.c
index 5fa3ecd..cb0daf6 100644
--- a/src/screen/world.c
+++ b/src/screen/world.c
@@ -53,7 +53,7 @@ static bool_t isEndWorld;
static tux_t *tuxWithControlRightKeyboard;
static tux_t *tuxWithControlLeftKeyboard;
-bool_t isScreenWorldInicialized()
+bool_t word_is_inicialized()
{
return isScreenWorldInit;
}
@@ -62,38 +62,38 @@ void setGameType()
{
int ret = 0;
- ret = initNetMuliplayer(getSettingGameType(), getSettingIP(),
- getSettingPort(), getSettingProto());
+ ret = netMultiplayer_init(publicServer_get_settingGameType(), publicServer_get_settingIP(),
+ publicServer_get_settingPort(), publicServer_get_settingProto());
if (ret != 0) {
fprintf(stderr, _("Network initialization error!\n"));
- setWorldEnd();
+ word_do_end();
}
}
-void setWorldArena(arenaFile_t * arenaFile)
+void word_set_arena(arenaFile_t * arenaFile)
{
- arena = getArena(arenaFile);
+ arena = arenaFile_get_arena(arenaFile);
#ifndef NO_SOUND
- playMusic(arena->music, MUSIC_GROUP_USER);
+ music_play(arena->music, MUSIC_GROUP_USER);
#endif
}
-void setWorldEnd()
+void word_do_end()
{
isEndWorld = TRUE;
}
static void timer_endArena()
{
- if (getNetTypeGame() != NET_GAME_TYPE_CLIENT) {
- setWorldEnd();
+ if (netMultiplayer_get_game_type() != NET_GAME_TYPE_CLIENT) {
+ word_do_end();
return;
}
}
-void countRoundInc()
+void word_inc_round()
{
if (arena->max_countRound == WORLD_COUNT_ROUND_UNLIMITED ||
arena->countRound >= arena->max_countRound) {
@@ -106,9 +106,9 @@ void countRoundInc()
if (arena->countRound >= arena->max_countRound) {
//printf("count %d ending\n", count);
#ifndef NO_SOUND
- playSound("end", SOUND_GROUP_BASE);
+ sound_play("end", SOUND_GROUP_BASE);
#endif
- addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, timer_endArena, NULL, TIMER_END_ARENA);
+ timer_add_task(arena_get_current()->listTimer, TIMER_ONE, timer_endArena, NULL, TIMER_END_ARENA);
}
}
@@ -117,58 +117,58 @@ void prepareArena()
tux_t *tux;
char name[STR_NAME_SIZE];
- //printf("getSettingAI = %s\n", getSettingAI());
- setCurrentArena(NULL);
+ //printf("publicServer_get_settingAI = %s\n", publicServer_get_settingAI());
+ arena_set_current(NULL);
tuxWithControlRightKeyboard = NULL;
tuxWithControlLeftKeyboard = NULL;
- if (getGemeTypeLoadSession() != NULL) {
- loadArena(getGemeTypeLoadSession());
+ if (gameType_load_session() != NULL) {
+ load_arena(gameType_load_session());
return;
}
- switch (getNetTypeGame()) {
+ switch (netMultiplayer_get_game_type()) {
case NET_GAME_TYPE_NONE:
- setWorldArena(getChoiceArena());
- addNewItem(arena->spaceItem, ID_UNKNOWN);
- getSettingCountRound(&arena->max_countRound);
+ word_set_arena(choiceArena_get());
+ item_add_new_item(arena->spaceItem, ID_UNKNOWN);
+ publicServer_get_settingCountRound(&arena->max_countRound);
- tux = newTux();
+ tux = tux_new();
tux->control = TUX_CONTROL_KEYBOARD_RIGHT;
tuxWithControlRightKeyboard = tux;
- getSettingNameRight(name);
- tuxSetName(tux, name);
- addObjectToSpace(arena->spaceTux, tux);
+ publicServer_get_settingNameRight(name);
+ tux_set_name(tux, name);
+ space_add(arena->spaceTux, tux);
- tux = newTux();
+ tux = tux_new();
tux->control = TUX_CONTROL_KEYBOARD_LEFT;
tuxWithControlLeftKeyboard = tux;
- getSettingNameLeft(name);
- tuxSetName(tux, name);
- addObjectToSpace(arena->spaceTux, tux);
+ publicServer_get_settingNameLeft(name);
+ tux_set_name(tux, name);
+ space_add(arena->spaceTux, tux);
- if (isSettingAI()) {
+ if (setting_is_ai()) {
tux->control = TUX_CONTROL_AI;
- if (loadModule("libmodAI") != 0) {
+ if (module_load("libmodAI") != 0) {
tux->control = TUX_CONTROL_KEYBOARD_LEFT;
}
}
- //printf("getGemeTypeLoadSession = %s\n", getGemeTypeLoadSession());
+ //printf("gameType_load_session = %s\n", gameType_load_session());
break;
case NET_GAME_TYPE_SERVER:
- setWorldArena(getChoiceArena());
- addNewItem(arena->spaceItem, ID_UNKNOWN);
- getSettingCountRound(&arena->max_countRound);
+ word_set_arena(choiceArena_get());
+ item_add_new_item(arena->spaceItem, ID_UNKNOWN);
+ publicServer_get_settingCountRound(&arena->max_countRound);
- tux = newTux();
+ tux = tux_new();
tux->control = TUX_CONTROL_KEYBOARD_RIGHT;
tuxWithControlRightKeyboard = tux;
- getSettingNameRight(name);
- tuxSetName(tux, name);
- addObjectToSpace(arena->spaceTux, tux);
+ publicServer_get_settingNameRight(name);
+ tux_set_name(tux, name);
+ space_add(arena->spaceTux, tux);
break;
case NET_GAME_TYPE_CLIENT:
@@ -176,30 +176,30 @@ void prepareArena()
}
}
-void drawWorld()
+void word_draw()
{
if (arena != NULL) {
- drawArena(arena);
- drawPanel(tuxWithControlRightKeyboard, tuxWithControlLeftKeyboard);
+ arena_draw(arena);
+ panel_draw(tuxWithControlRightKeyboard, tuxWithControlLeftKeyboard);
if (arena->w > WINDOW_SIZE_X || arena->h > WINDOW_SIZE_Y) {
- drawRadar(arena);
+ radar_draw(arena);
}
}
- drawChat();
- drawPauza();
- drawTerm();
- drawSaveDialog();
+ chat_draw();
+ pauza_draw();
+ term_draw();
+ saveDialog_draw();
}
static void netAction(tux_t * tux, int action)
{
- if (getSettingGameType() == NET_GAME_TYPE_SERVER) {
+ if (publicServer_get_settingGameType() == NET_GAME_TYPE_SERVER) {
proto_send_event_server(PROTO_SEND_ALL_SEES_TUX, NULL, tux, action);
}
- if (getSettingGameType() == NET_GAME_TYPE_CLIENT) {
+ if (publicServer_get_settingGameType() == NET_GAME_TYPE_CLIENT) {
proto_send_event_client(action);
}
}
@@ -216,80 +216,80 @@ static void control_keyboard_right(tux_t * tux)
countKey = 0;
- if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_UP)] == SDL_PRESSED)
+ if (mapa[(SDLKey) keyTable_get_key(KEY_TUX_RIGHT_MOVE_UP)] == SDL_PRESSED)
countKey++;
- if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_RIGHT)] == SDL_PRESSED)
+ if (mapa[(SDLKey) keyTable_get_key(KEY_TUX_RIGHT_MOVE_RIGHT)] == SDL_PRESSED)
countKey++;
- if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_LEFT)] == SDL_PRESSED)
+ if (mapa[(SDLKey) keyTable_get_key(KEY_TUX_RIGHT_MOVE_LEFT)] == SDL_PRESSED)
countKey++;
- if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_DOWN)] == SDL_PRESSED)
+ if (mapa[(SDLKey) keyTable_get_key(KEY_TUX_RIGHT_MOVE_DOWN)] == SDL_PRESSED)
countKey++;
- if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_SWITCH_WEAPON)] == SDL_PRESSED
+ if (mapa[(SDLKey) keyTable_get_key(KEY_TUX_RIGHT_SWITCH_WEAPON)] == SDL_PRESSED
&& tux->isCanSwitchGun == TRUE) {
netAction(tux, TUX_SWITCH_GUN);
- actionTux(tux, TUX_SWITCH_GUN);
+ tux_action(tux, TUX_SWITCH_GUN);
return;
}
- if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_SHOOT)] == SDL_PRESSED
+ if (mapa[(SDLKey) keyTable_get_key(KEY_TUX_RIGHT_SHOOT)] == SDL_PRESSED
&& tux->isCanShot == TRUE) {
netAction(tux, TUX_SHOT);
- actionTux(tux, TUX_SHOT);
+ tux_action(tux, TUX_SHOT);
return;
}
- if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_UP)] == SDL_PRESSED) {
- if (countKey > 1 && lastKey == getKey(KEY_TUX_RIGHT_MOVE_UP))
+ if (mapa[(SDLKey) keyTable_get_key(KEY_TUX_RIGHT_MOVE_UP)] == SDL_PRESSED) {
+ if (countKey > 1 && lastKey == keyTable_get_key(KEY_TUX_RIGHT_MOVE_UP))
goto tuUp;
if (countKey == 1)
- lastKey = getKey(KEY_TUX_RIGHT_MOVE_UP);
+ lastKey = keyTable_get_key(KEY_TUX_RIGHT_MOVE_UP);
netAction(tux, TUX_UP);
- actionTux(tux, TUX_UP);
+ tux_action(tux, TUX_UP);
return;
tuUp:;
}
- if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_RIGHT)] == SDL_PRESSED) {
- if (countKey > 1 && lastKey == getKey(KEY_TUX_RIGHT_MOVE_RIGHT))
+ if (mapa[(SDLKey) keyTable_get_key(KEY_TUX_RIGHT_MOVE_RIGHT)] == SDL_PRESSED) {
+ if (countKey > 1 && lastKey == keyTable_get_key(KEY_TUX_RIGHT_MOVE_RIGHT))
goto tuRight;
if (countKey == 1)
- lastKey = getKey(KEY_TUX_RIGHT_MOVE_RIGHT);
+ lastKey = keyTable_get_key(KEY_TUX_RIGHT_MOVE_RIGHT);
netAction(tux, TUX_RIGHT);
- actionTux(tux, TUX_RIGHT);
+ tux_action(tux, TUX_RIGHT);
return;
tuRight:;
}
- if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_LEFT)] == SDL_PRESSED) {
- if (countKey > 1 && lastKey == getKey(KEY_TUX_RIGHT_MOVE_LEFT))
+ if (mapa[(SDLKey) keyTable_get_key(KEY_TUX_RIGHT_MOVE_LEFT)] == SDL_PRESSED) {
+ if (countKey > 1 && lastKey == keyTable_get_key(KEY_TUX_RIGHT_MOVE_LEFT))
goto tuLeft;
if (countKey == 1)
- lastKey = getKey(KEY_TUX_RIGHT_MOVE_LEFT);
+ lastKey = keyTable_get_key(KEY_TUX_RIGHT_MOVE_LEFT);
netAction(tux, TUX_LEFT);
- actionTux(tux, TUX_LEFT);
+ tux_action(tux, TUX_LEFT);
return;
tuLeft:;
}
- if (mapa[(SDLKey) getKey(KEY_TUX_RIGHT_MOVE_DOWN)] == SDL_PRESSED) {
- if (countKey > 1 && lastKey == getKey(KEY_TUX_RIGHT_MOVE_DOWN))
+ if (mapa[(SDLKey) keyTable_get_key(KEY_TUX_RIGHT_MOVE_DOWN)] == SDL_PRESSED) {
+ if (countKey > 1 && lastKey == keyTable_get_key(KEY_TUX_RIGHT_MOVE_DOWN))
goto tuDown;
if (countKey == 1)
- lastKey = getKey(KEY_TUX_RIGHT_MOVE_DOWN);
+ lastKey = keyTable_get_key(KEY_TUX_RIGHT_MOVE_DOWN);
netAction(tux, TUX_DOWN);
- actionTux(tux, TUX_DOWN);
+ tux_action(tux, TUX_DOWN);
return;
tuDown:;
@@ -308,75 +308,75 @@ static void control_keyboard_left(tux_t * tux)
countKey = 0;
- if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_UP)] == SDL_PRESSED)
+ if (mapa[(SDLKey) keyTable_get_key(KEY_TUX_LEFT_MOVE_UP)] == SDL_PRESSED)
countKey++;
- if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_RIGHT)] == SDL_PRESSED)
+ if (mapa[(SDLKey) keyTable_get_key(KEY_TUX_LEFT_MOVE_RIGHT)] == SDL_PRESSED)
countKey++;
- if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_LEFT)] == SDL_PRESSED)
+ if (mapa[(SDLKey) keyTable_get_key(KEY_TUX_LEFT_MOVE_LEFT)] == SDL_PRESSED)
countKey++;
- if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_DOWN)] == SDL_PRESSED)
+ if (mapa[(SDLKey) keyTable_get_key(KEY_TUX_LEFT_MOVE_DOWN)] == SDL_PRESSED)
countKey++;
- if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_SWITCH_WEAPON)] == SDL_PRESSED) {
+ if (mapa[(SDLKey) keyTable_get_key(KEY_TUX_LEFT_SWITCH_WEAPON)] == SDL_PRESSED) {
if (tux->isCanSwitchGun == TRUE) {
- actionTux(tux, TUX_SWITCH_GUN);
+ tux_action(tux, TUX_SWITCH_GUN);
return;
}
}
- if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_SHOOT)] == SDL_PRESSED
+ if (mapa[(SDLKey) keyTable_get_key(KEY_TUX_LEFT_SHOOT)] == SDL_PRESSED
&& tux->isCanShot == TRUE) {
- actionTux(tux, TUX_SHOT);
+ tux_action(tux, TUX_SHOT);
return;
}
- if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_UP)] == SDL_PRESSED) {
- if (countKey > 1 && lastKey == getKey(KEY_TUX_LEFT_MOVE_UP))
+ if (mapa[(SDLKey) keyTable_get_key(KEY_TUX_LEFT_MOVE_UP)] == SDL_PRESSED) {
+ if (countKey > 1 && lastKey == keyTable_get_key(KEY_TUX_LEFT_MOVE_UP))
goto tuUp;
if (countKey == 1)
- lastKey = getKey(KEY_TUX_LEFT_MOVE_UP);
- actionTux(tux, TUX_UP);
+ lastKey = keyTable_get_key(KEY_TUX_LEFT_MOVE_UP);
+ tux_action(tux, TUX_UP);
return;
tuUp:;
}
- if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_RIGHT)] == SDL_PRESSED) {
- if (countKey > 1 && lastKey == getKey(KEY_TUX_LEFT_MOVE_RIGHT))
+ if (mapa[(SDLKey) keyTable_get_key(KEY_TUX_LEFT_MOVE_RIGHT)] == SDL_PRESSED) {
+ if (countKey > 1 && lastKey == keyTable_get_key(KEY_TUX_LEFT_MOVE_RIGHT))
goto tuRight;
if (countKey == 1)
- lastKey = getKey(KEY_TUX_LEFT_MOVE_RIGHT);
- actionTux(tux, TUX_RIGHT);
+ lastKey = keyTable_get_key(KEY_TUX_LEFT_MOVE_RIGHT);
+ tux_action(tux, TUX_RIGHT);
return;
tuRight:;
}
- if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_LEFT)] == SDL_PRESSED) {
- if (countKey > 1 && lastKey == getKey(KEY_TUX_LEFT_MOVE_LEFT))
+ if (mapa[(SDLKey) keyTable_get_key(KEY_TUX_LEFT_MOVE_LEFT)] == SDL_PRESSED) {
+ if (countKey > 1 && lastKey == keyTable_get_key(KEY_TUX_LEFT_MOVE_LEFT))
goto tuLeft;
if (countKey == 1)
- lastKey = getKey(KEY_TUX_LEFT_MOVE_LEFT);
- actionTux(tux, TUX_LEFT);
+ lastKey = keyTable_get_key(KEY_TUX_LEFT_MOVE_LEFT);
+ tux_action(tux, TUX_LEFT);
return;
tuLeft:;
}
- if (mapa[(SDLKey) getKey(KEY_TUX_LEFT_MOVE_DOWN)] == SDL_PRESSED) {
- if (countKey > 1 && lastKey == getKey(KEY_TUX_LEFT_MOVE_DOWN))
+ if (mapa[(SDLKey) keyTable_get_key(KEY_TUX_LEFT_MOVE_DOWN)] == SDL_PRESSED) {
+ if (countKey > 1 && lastKey == keyTable_get_key(KEY_TUX_LEFT_MOVE_DOWN))
goto tuDown;
if (countKey == 1)
- lastKey = getKey(KEY_TUX_LEFT_MOVE_DOWN);
- actionTux(tux, TUX_DOWN);
+ lastKey = keyTable_get_key(KEY_TUX_LEFT_MOVE_DOWN);
+ tux_action(tux, TUX_DOWN);
return;
tuDown:;
@@ -386,12 +386,12 @@ static void control_keyboard_left(tux_t * tux)
static void eventEnd()
{
if (isEndWorld == TRUE) {
- setScreen("analyze");
+ screen_set("analyze");
return;
}
}
-tux_t *getControlTux(int control_type)
+tux_t *word_get_control_tux(int control_type)
{
switch (control_type) {
case TUX_CONTROL_KEYBOARD_RIGHT:
@@ -405,7 +405,7 @@ tux_t *getControlTux(int control_type)
return NULL;
}
-void setControlTux(tux_t * tux, int control_type)
+void word_set_control_tux(tux_t * tux, int control_type)
{
switch (control_type) {
case TUX_CONTROL_KEYBOARD_RIGHT:
@@ -417,7 +417,7 @@ void setControlTux(tux_t * tux, int control_type)
}
}
-void tuxControl(tux_t * p)
+void word_tux_control(tux_t * p)
{
assert(p != NULL);
@@ -431,57 +431,57 @@ void tuxControl(tux_t * p)
break;
case TUX_CONTROL_KEYBOARD_LEFT:
- if (isChatActive() == FALSE) {
+ if (chat_is_active() == FALSE) {
control_keyboard_left(p);
}
break;
case TUX_CONTROL_KEYBOARD_RIGHT:
- if (isChatActive() == FALSE) {
+ if (chat_is_active() == FALSE) {
control_keyboard_right(p);
}
break;
}
}
-void eventWorld()
+void word_event()
{
tux_t *thisTux;
if (arena == NULL) {
- eventNetMultiplayer();
+ netMultiplayer_event();
eventEnd();
return;
}
- eventNetMultiplayer();
+ netMultiplayer_event();
- if (isPauzeActive() == FALSE && isSaveDialogActive() == FALSE) {
- eventArena(arena);
- //eventModule();
+ if (pauza_is_active() == FALSE && saveDialog_is_active() == FALSE) {
+ arena_event(arena);
+ //module_event();
}
- thisTux = getControlTux(TUX_CONTROL_KEYBOARD_RIGHT);
+ thisTux = word_get_control_tux(TUX_CONTROL_KEYBOARD_RIGHT);
- addToRadar(thisTux->id, thisTux->x, thisTux->y, RADAR_TYPE_YOU);
+ radar_add(thisTux->id, thisTux->x, thisTux->y, RADAR_TYPE_YOU);
- thisTux = getControlTux(TUX_CONTROL_KEYBOARD_LEFT);
+ thisTux = word_get_control_tux(TUX_CONTROL_KEYBOARD_LEFT);
if (thisTux != NULL) {
- addToRadar(thisTux->id, thisTux->x, thisTux->y, RADAR_TYPE_TUX);
+ radar_add(thisTux->id, thisTux->x, thisTux->y, RADAR_TYPE_TUX);
}
eventEnd();
- eventChat();
- eventPauza();
- eventTerm();
- eventSaveDialog();
+ chat_event();
+ pauza_event();
+ term_event();
+ saveDialog_event();
}
static void hotkey_escape()
{
- setWorldEnd();
+ word_do_end();
}
void startWorld()
@@ -489,32 +489,32 @@ void startWorld()
arena = NULL;
isEndWorld = FALSE;
- registerHotKey(SDLK_ESCAPE, hotkey_escape);
- initArena();
- initListID();
- initRadar();
- initPauza();
- initTerm();
- initSaveDialog();
+ hotKey_register(SDLK_ESCAPE, hotkey_escape);
+ arena_init();
+ id_init_list();
+ radar_init();
+ pauza_init();
+ term_init();
+ saveDialog_init();
- initModule();
+ module_init();
setGameType();
- initChat();
+ chat_init();
prepareArena();
}
static void action_analyze(space_t * space, tux_t * tux, void *p)
{
- addAnalyze(tux->name, tux->score);
+ analyze_add(tux->name, tux->score);
}
static void setAnalyze()
{
- restartAnalyze();
+ analyze_restart();
- actionSpace(arena->spaceTux, action_analyze, NULL);
+ space_action(arena->spaceTux, action_analyze, NULL);
- endAnalyze();
+ analyze_end();
}
static void setTable()
@@ -522,19 +522,19 @@ static void setTable()
tux_t *tuxRight;
tux_t *tuxLeft;
- if (getSettingGameType() != NET_GAME_TYPE_NONE) {
+ if (publicServer_get_settingGameType() != NET_GAME_TYPE_NONE) {
return;
}
- tuxRight = getControlTux(TUX_CONTROL_KEYBOARD_RIGHT);
- tuxLeft = getControlTux(TUX_CONTROL_KEYBOARD_LEFT);
+ tuxRight = word_get_control_tux(TUX_CONTROL_KEYBOARD_RIGHT);
+ tuxLeft = word_get_control_tux(TUX_CONTROL_KEYBOARD_LEFT);
if (tuxRight->score > tuxLeft->score) {
- addPlayerInHighScore(tuxRight->name, tuxRight->score);
+ table_add(tuxRight->name, tuxRight->score);
}
if (tuxLeft->score > tuxRight->score) {
- addPlayerInHighScore(tuxLeft->name, tuxLeft->score);
+ table_add(tuxLeft->name, tuxLeft->score);
}
}
@@ -545,64 +545,64 @@ void stoptWorld()
setAnalyze();
}
- unregisterHotKey(SDLK_ESCAPE);
- quitArena();
+ unhotKey_register(SDLK_ESCAPE);
+ arena_quit();
- quitNetMultiplayer();
+ netMultiplayer_quit();
if (arena != NULL) {
- destroyArena(arena);
+ arena_destroy(arena);
}
- quitRadar();
- quitPauza();
- quitTerm();
- quitSaveDialog();
+ radar_quit();
+ pauza_quit();
+ term_quit();
+ saveDialog_quit();
#ifndef NO_SOUND
- stopMusic();
+ music_stop();
#endif
- delAllImageInGroup(IMAGE_GROUP_USER);
+ image_del_all_image_in_group(IMAGE_GROUP_USER);
#ifndef NO_SOUND
- delAllMusicInGroup(MUSIC_GROUP_USER);
+ music_del_all_in_group(MUSIC_GROUP_USER);
#endif
- quitModule();
- quitChat();
- quitListID();
+ module_quit();
+ chat_quit();
+ id_quit_list();
}
-void initWorld()
+void word_init()
{
- assert(isImageInicialized() == TRUE);
- assert(isTuxInicialized() == TRUE);
- assert(isShotInicialized() == TRUE);
- assert(isPanelInicialized() == TRUE);
- assert(isScreenInicialized() == TRUE);
+ assert(image_is_inicialized() == TRUE);
+ assert(tux_is_inicialized() == TRUE);
+ assert(shot_is_inicialized() == TRUE);
+ assert(panel_is_inicialized() == TRUE);
+ assert(screen_is_inicialized() == TRUE);
- registerScreen(newScreen
- ("world", startWorld, eventWorld, drawWorld, stoptWorld));
+ screen_register(screen_new
+ ("world", startWorld, word_event, word_draw, stoptWorld));
#ifndef NO_SOUND
- addSound("dead.ogg", "dead", SOUND_GROUP_BASE);
- addSound("explozion.ogg", "explozion", SOUND_GROUP_BASE);
- addSound("gun_lasser.ogg", "gun_lasser", SOUND_GROUP_BASE);
- addSound("gun_revolver.ogg", "gun_revolver", SOUND_GROUP_BASE);
- addSound("gun_scatter.ogg", "gun_scatter", SOUND_GROUP_BASE);
- addSound("gun_tommy.ogg", "gun_tommy", SOUND_GROUP_BASE);
- addSound("put_mine.ogg", "put_mine", SOUND_GROUP_BASE);
- addSound("teleport.ogg", "teleport", SOUND_GROUP_BASE);
- addSound("item_bonus.ogg", "item_bonus", SOUND_GROUP_BASE);
- addSound("item_gun.ogg", "item_gun", SOUND_GROUP_BASE);
- addSound("switch_gun.ogg", "switch_gun", SOUND_GROUP_BASE);
- addSound("end.ogg", "end", SOUND_GROUP_BASE);
+ sound_add("dead.ogg", "dead", SOUND_GROUP_BASE);
+ sound_add("explozion.ogg", "explozion", SOUND_GROUP_BASE);
+ sound_add("gun_lasser.ogg", "gun_lasser", SOUND_GROUP_BASE);
+ sound_add("gun_revolver.ogg", "gun_revolver", SOUND_GROUP_BASE);
+ sound_add("gun_scatter.ogg", "gun_scatter", SOUND_GROUP_BASE);
+ sound_add("gun_tommy.ogg", "gun_tommy", SOUND_GROUP_BASE);
+ sound_add("put_mine.ogg", "put_mine", SOUND_GROUP_BASE);
+ sound_add("teleport.ogg", "teleport", SOUND_GROUP_BASE);
+ sound_add("item_bonus.ogg", "item_bonus", SOUND_GROUP_BASE);
+ sound_add("item_gun.ogg", "item_gun", SOUND_GROUP_BASE);
+ sound_add("switch_gun.ogg", "switch_gun", SOUND_GROUP_BASE);
+ sound_add("end.ogg", "end", SOUND_GROUP_BASE);
#endif
isScreenWorldInit = TRUE;
}
-void quitWorld()
+void word_quit()
{
DEBUG_MSG(_("Quitting screen world\n"));
isScreenWorldInit = FALSE;