diff options
Diffstat (limited to 'src/modules/modMove.c')
| -rwxr-xr-x | src/modules/modMove.c | 351 |
1 files changed, 186 insertions, 165 deletions
diff --git a/src/modules/modMove.c b/src/modules/modMove.c index 34222a6..6cfd59a 100755 --- a/src/modules/modMove.c +++ b/src/modules/modMove.c @@ -24,216 +24,237 @@ static export_fce_t *export_fce; -static void move_tux(tux_t *tux, int x, int y, int w, int h) +static void +move_tux(tux_t * tux, int x, int y, int w, int h) { - int dist_x = 0, dist_y = 0; // no warnning - - if (tux->bonus == BONUS_GHOST || - export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_CLIENT) - return; - switch (tux->position) { - case TUX_UP : - dist_x = x + w/2; - dist_y = y - ( TUX_HEIGHT + 20 ); - break; - case TUX_LEFT : - dist_x = x - ( TUX_WIDTH + 20 ); - dist_y = y + h/2; - break; - case TUX_RIGHT : - dist_x = x + w + 20; - dist_y = y + h/2; - break; - case TUX_DOWN : - dist_x = x + w/2; - dist_y = y + h + 20; - break; - default : - assert( ! "Variable p->control has a really wierd value!" ); - break; - } - if (export_fce->fce_isFreeSpace(export_fce->fce_getCurrentArena(), dist_x, dist_y, TUX_WIDTH, TUX_HEIGHT)) { - moveObjectInSpace(export_fce->fce_getCurrentArena()->spaceTux, tux, dist_x, dist_y); + int dist_x = 0, dist_y = 0; // no warnning + + if (tux->bonus == BONUS_GHOST || + export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_CLIENT) + return; + switch (tux->position) { + case TUX_UP: + dist_x = x + w / 2; + dist_y = y - (TUX_HEIGHT + 20); + break; + case TUX_LEFT: + dist_x = x - (TUX_WIDTH + 20); + dist_y = y + h / 2; + break; + case TUX_RIGHT: + dist_x = x + w + 20; + dist_y = y + h / 2; + break; + case TUX_DOWN: + dist_x = x + w / 2; + dist_y = y + h + 20; + break; + default: + assert(!"Variable p->control has a really wierd value!"); + break; + } + if (export_fce-> + fce_isFreeSpace(export_fce->fce_getCurrentArena(), dist_x, dist_y, + TUX_WIDTH, TUX_HEIGHT)) { + moveObjectInSpace(export_fce->fce_getCurrentArena()->spaceTux, tux, + dist_x, dist_y); #ifndef PUBLIC_SERVER - //playSound("teleport", SOUND_GROUP_BASE); + //playSound("teleport", SOUND_GROUP_BASE); #endif - if (export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER) { - char msg[STR_PROTO_SIZE]; - sprintf(msg, "movetux %d %d %d", tux->id, dist_x, dist_y); - if( tux->bonus == BONUS_HIDDEN ) - export_fce->fce_proto_send_module_server(PROTO_SEND_ONE, (client_t *)tux->client, msg); - else - export_fce->fce_proto_send_module_server(PROTO_SEND_ALL, NULL, msg); - } - } + if (export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER) { + char msg[STR_PROTO_SIZE]; + sprintf(msg, "movetux %d %d %d", tux->id, dist_x, dist_y); + if (tux->bonus == BONUS_HIDDEN) + export_fce->fce_proto_send_module_server(PROTO_SEND_ONE, + (client_t *) tux->client, + msg); + else + export_fce->fce_proto_send_module_server(PROTO_SEND_ALL, NULL, + msg); + } + } } -static int myAbs(int n) +static int +myAbs(int n) { - return ( n > 0 ? n : -n ); + return (n > 0 ? n : -n); } -static int getSppedShot(shot_t *shot) +static int +getSppedShot(shot_t * shot) { - return ( myAbs(shot->px) > myAbs(shot->py) ? myAbs(shot->px) : myAbs(shot->py) ); + return (myAbs(shot->px) > + myAbs(shot->py) ? myAbs(shot->px) : myAbs(shot->py)); } -static void transformShot(shot_t *shot, int position) +static void +transformShot(shot_t * shot, int position) { - int speed; - - speed = getSppedShot(shot); - switch (position) { - case TUX_UP : - shot->px = 0; - shot->py = -speed; - break; - case TUX_LEFT : - shot->px = -speed; - shot->py = 0; - break; - case TUX_RIGHT : - shot->px = speed; - shot->py = 0; - break; - case TUX_DOWN : - shot->px = 0; - shot->py = +speed; - break; - } - shot->position = position; - shot->isCanKillAuthor = TRUE; - if( shot->gun == GUN_LASSER ) - export_fce->fce_transformOnlyLasser(shot); + int speed; + + speed = getSppedShot(shot); + switch (position) { + case TUX_UP: + shot->px = 0; + shot->py = -speed; + break; + case TUX_LEFT: + shot->px = -speed; + shot->py = 0; + break; + case TUX_RIGHT: + shot->px = speed; + shot->py = 0; + break; + case TUX_DOWN: + shot->px = 0; + shot->py = +speed; + break; + } + shot->position = position; + shot->isCanKillAuthor = TRUE; + if (shot->gun == GUN_LASSER) + export_fce->fce_transformOnlyLasser(shot); } -static void move_shot(shot_t *shot, int position, int src_x, int src_y, - int dist_x, int dist_y, int dist_w, int dist_h) +static void +move_shot(shot_t * shot, int position, int src_x, int src_y, + int dist_x, int dist_y, int dist_w, int dist_h) { - int offset = 0; - int new_x = 0, new_y = 0; // no warninng - - //printf("move_shot\n"); - switch (shot->position) { - case TUX_UP : - case TUX_DOWN : - offset = shot->x - src_x; - break; - case TUX_RIGHT : - case TUX_LEFT : - offset = shot->y - src_y; - break; - } - transformShot(shot, position); - switch (shot->position) { - case TUX_UP : - new_x = dist_x + offset; - new_y = dist_y - ( shot->h + 5 ); - break; - case TUX_LEFT : - new_x = dist_x - ( shot->w + 5 ); - new_y = dist_y + offset; - break; - case TUX_RIGHT : - new_x = dist_x + dist_w + 5; - new_y = dist_y + offset; - break; - case TUX_DOWN : - new_x = dist_x + offset; - new_y = dist_y + dist_h + 5; - break; - } - moveObjectInSpace(export_fce->fce_getCurrentArena()->spaceShot, shot, new_x, new_y); - if (export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER) { - char msg[STR_PROTO_SIZE]; - - sprintf(msg, "moveshot %d %d %d %d %d %d", - shot->id, shot->x, shot->y, shot->px, shot->py, shot->position); - export_fce->fce_proto_send_module_server(PROTO_SEND_ALL, NULL, msg); - } + int offset = 0; + int new_x = 0, new_y = 0; // no warninng + + //printf("move_shot\n"); + switch (shot->position) { + case TUX_UP: + case TUX_DOWN: + offset = shot->x - src_x; + break; + case TUX_RIGHT: + case TUX_LEFT: + offset = shot->y - src_y; + break; + } + transformShot(shot, position); + switch (shot->position) { + case TUX_UP: + new_x = dist_x + offset; + new_y = dist_y - (shot->h + 5); + break; + case TUX_LEFT: + new_x = dist_x - (shot->w + 5); + new_y = dist_y + offset; + break; + case TUX_RIGHT: + new_x = dist_x + dist_w + 5; + new_y = dist_y + offset; + break; + case TUX_DOWN: + new_x = dist_x + offset; + new_y = dist_y + dist_h + 5; + break; + } + moveObjectInSpace(export_fce->fce_getCurrentArena()->spaceShot, shot, + new_x, new_y); + if (export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER) { + char msg[STR_PROTO_SIZE]; + + sprintf(msg, "moveshot %d %d %d %d %d %d", + shot->id, shot->x, shot->y, shot->px, shot->py, shot->position); + export_fce->fce_proto_send_module_server(PROTO_SEND_ALL, NULL, msg); + } } -int init(export_fce_t *p) +int +init(export_fce_t * p) { - export_fce = p; - export_fce->fce_addToShareFce("move_tux", (void *)move_tux); - export_fce->fce_addToShareFce("move_shot", (void *)move_shot); - return 0; + export_fce = p; + export_fce->fce_addToShareFce("move_tux", (void *) move_tux); + export_fce->fce_addToShareFce("move_shot", (void *) move_shot); + return 0; } -static void proto_movetux(char *msg) +static void +proto_movetux(char *msg) { - char cmd[STR_PROTO_SIZE]; - int id, x, y; - space_t *space; - tux_t *tux; - - assert( msg != NULL ); - sscanf(msg, "%s %d %d %d", - cmd, &id, &x, &y); - space = export_fce->fce_getCurrentArena()->spaceTux; - tux = getObjectFromSpaceWithID(space, id); - if (tux != NULL) - moveObjectInSpace(space, tux, x, y); + char cmd[STR_PROTO_SIZE]; + int id, x, y; + space_t *space; + tux_t *tux; + + assert(msg != NULL); + sscanf(msg, "%s %d %d %d", cmd, &id, &x, &y); + space = export_fce->fce_getCurrentArena()->spaceTux; + tux = getObjectFromSpaceWithID(space, id); + if (tux != NULL) + moveObjectInSpace(space, tux, x, y); } -static void proto_moveshot(char *msg) +static void +proto_moveshot(char *msg) { - char cmd[STR_PROTO_SIZE]; - int shot_id, x, y, px, py, position; - space_t *space; - shot_t *shot; - - assert( msg != NULL ); - sscanf(msg, "%s %d %d %d %d %d %d", - cmd, &shot_id, &x, &y, &px, &py, &position); - space = export_fce->fce_getCurrentArena()->spaceShot; - if ((shot = getObjectFromSpaceWithID(space, shot_id)) == NULL) - return; - moveObjectInSpace(space, shot, x, y); - shot->isCanKillAuthor = 1; - shot->position = position; - shot->px = px; - shot->py = py; - if (shot->gun == GUN_LASSER) - export_fce->fce_transformOnlyLasser(shot); + char cmd[STR_PROTO_SIZE]; + int shot_id, x, y, px, py, position; + space_t *space; + shot_t *shot; + + assert(msg != NULL); + sscanf(msg, "%s %d %d %d %d %d %d", + cmd, &shot_id, &x, &y, &px, &py, &position); + space = export_fce->fce_getCurrentArena()->spaceShot; + if ((shot = getObjectFromSpaceWithID(space, shot_id)) == NULL) + return; + moveObjectInSpace(space, shot, x, y); + shot->isCanKillAuthor = 1; + shot->position = position; + shot->px = px; + shot->py = py; + if (shot->gun == GUN_LASSER) + export_fce->fce_transformOnlyLasser(shot); } #ifndef PUBLIC_SERVER -int draw(int x, int y, int w, int h) +int +draw(int x, int y, int w, int h) { - return 0; + return 0; } #endif -int event() +int +event() { - return 0; + return 0; } -int isConflict(int x, int y, int w, int h) +int +isConflict(int x, int y, int w, int h) { - return 0; + return 0; } -void cmdArena(char *line) +void +cmdArena(char *line) { } -void recvMsg(char *msg) +void +recvMsg(char *msg) { - if (export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER) - return; - if (strncmp(msg, "movetux", 7) == 0) - proto_movetux(msg); - if (strncmp(msg, "moveshot", 8) == 0) - proto_moveshot(msg); + if (export_fce->fce_getNetTypeGame() == NET_GAME_TYPE_SERVER) + return; + if (strncmp(msg, "movetux", 7) == 0) + proto_movetux(msg); + if (strncmp(msg, "moveshot", 8) == 0) + proto_moveshot(msg); } -int destroy() +int +destroy() { - return 0; + return 0; } |