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-rw-r--r--src/base/tux.h151
1 files changed, 75 insertions, 76 deletions
diff --git a/src/base/tux.h b/src/base/tux.h
index 39ead49..ae86c71 100644
--- a/src/base/tux.h
+++ b/src/base/tux.h
@@ -1,112 +1,111 @@
#ifndef TUX_H
-#define TUX_H
+# define TUX_H
-#include "main.h"
-#include "list.h"
-#include "arena.h"
+# include "main.h"
+# include "list.h"
+# include "arena.h"
-#define TUX_STEP 7
-#define TUX_LAYER 0
+# define TUX_STEP 7
+# define TUX_LAYER 0
-#define TUX_MAX_ANIMATION_FRAME 10
-#define TUX_KEY 1
+# define TUX_MAX_ANIMATION_FRAME 10
+# define TUX_KEY 1
-#define TUX_LOCATE_UNKNOWN -100
+# define TUX_LOCATE_UNKNOWN -100
-#define TUX_MAX_PICKUP 50
-#define TUX_MAX_BONUS 500
+# define TUX_MAX_PICKUP 50
+# define TUX_MAX_BONUS 500
-#define TUX_TIME_SPAWN 2000
-#define TUX_TIME_CAN_SHOT 500
-#define TUX_TIME_CAN_SWITCH_GUN 100
+# define TUX_TIME_SPAWN 2000
+# define TUX_TIME_CAN_SHOT 500
+# define TUX_TIME_CAN_SWITCH_GUN 100
-#define TUX_STATUS_ALIVE 0
-#define TUX_STATUS_DEAD 1
-#define TUX_STATUS_PAUZED 2
+# define TUX_STATUS_ALIVE 0
+# define TUX_STATUS_DEAD 1
+# define TUX_STATUS_PAUZED 2
-#define TUX_CONTROL_NONE 0
-#define TUX_CONTROL_KEYBOARD_LEFT 1
-#define TUX_CONTROL_KEYBOARD_RIGHT 2
-#define TUX_CONTROL_NET 3
-#define TUX_CONTROL_AI 4
+# define TUX_CONTROL_NONE 0
+# define TUX_CONTROL_KEYBOARD_LEFT 1
+# define TUX_CONTROL_KEYBOARD_RIGHT 2
+# define TUX_CONTROL_NET 3
+# define TUX_CONTROL_AI 4
-#define TUX_WIDTH 30
-#define TUX_HEIGHT 30
+# define TUX_WIDTH 30
+# define TUX_HEIGHT 30
-#define TUX_IMG_WIDTH 40
-#define TUX_IMG_HEIGHT 54
+# define TUX_IMG_WIDTH 40
+# define TUX_IMG_HEIGHT 54
-#define TUX_UP 8
-#define TUX_LEFT 4
-#define TUX_RIGHT 6
-#define TUX_DOWN 2
-#define POSITION_UNKNOWN -1
+# define TUX_UP 8
+# define TUX_LEFT 4
+# define TUX_RIGHT 6
+# define TUX_DOWN 2
+# define POSITION_UNKNOWN -1
-#define TUX_SHOT 5
-#define TUX_SWITCH_GUN 0
+# define TUX_SHOT 5
+# define TUX_SWITCH_GUN 0
-#define GUN_NONE -1
+# define GUN_NONE -1
-#define GUN_COUNT 7
-#define GUN_MAX_SHOT 5
+# define GUN_COUNT 7
+# define GUN_MAX_SHOT 5
-#define BONUS_COUNT 6
-#define ITEM_COUNT 16
+# define BONUS_COUNT 6
+# define ITEM_COUNT 16
-#define SHOT_CHECK_AREA 25
+# define SHOT_CHECK_AREA 25
-#define GUN_SIMPLE 0
-#define GUN_DUAL_SIMPLE 1
-#define GUN_SCATTER 2
-#define GUN_TOMMY 3
-#define GUN_LASSER 4
-#define GUN_MINE 5
-#define GUN_BOMBBALL 6
+# define GUN_SIMPLE 0
+# define GUN_DUAL_SIMPLE 1
+# define GUN_SCATTER 2
+# define GUN_TOMMY 3
+# define GUN_LASSER 4
+# define GUN_MINE 5
+# define GUN_BOMBBALL 6
-#define ITEM_MINE 7
-#define ITEM_EXPLOSION 8
-#define ITEM_BIG_EXPLOSION 9
+# define ITEM_MINE 7
+# define ITEM_EXPLOSION 8
+# define ITEM_BIG_EXPLOSION 9
-#define BONUS_NONE -1
-#define BONUS_SPEED 10
-#define BONUS_SHOT 11
-#define BONUS_TELEPORT 12
-#define BONUS_GHOST 13
-#define BONUS_4X 14
-#define BONUS_HIDDEN 15
+# define BONUS_NONE -1
+# define BONUS_SPEED 10
+# define BONUS_SHOT 11
+# define BONUS_TELEPORT 12
+# define BONUS_GHOST 13
+# define BONUS_4X 14
+# define BONUS_HIDDEN 15
-typedef struct tux_struct
-{
- int id;
+typedef struct tux_struct {
+ int id;
- int x;
- int y;
+ int x;
+ int y;
- char name[STR_NAME_SIZE];
+ char name[STR_NAME_SIZE];
- int status;
- int control;
- int position;
- int score;
+ int status;
+ int control;
+ int position;
+ int score;
- int gun;
- int shot[GUN_COUNT];
- int round;
- int bonus;
+ int gun;
+ int shot[GUN_COUNT];
+ int round;
+ int bonus;
- int bonus_time;
- int pickup_time;
+ int bonus_time;
+ int pickup_time;
- bool_t isCanShot;
- bool_t isCanSwitchGun;
+ bool_t isCanShot;
+ bool_t isCanSwitchGun;
- int frame;
+ int frame;
- void *client;
+ void *client;
} tux_t;
extern bool_t isTuxInicialized();