summaryrefslogtreecommitdiff
path: root/src/base/shot.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/base/shot.h')
-rw-r--r--src/base/shot.h96
1 files changed, 48 insertions, 48 deletions
diff --git a/src/base/shot.h b/src/base/shot.h
index 1b3569e..6a2a8e2 100644
--- a/src/base/shot.h
+++ b/src/base/shot.h
@@ -1,54 +1,54 @@
#ifndef SHOT_H
- #define SHOT_H
- #ifdef __WIN32__
- #define random rand
- #endif
-
- #include "main.h"
- #include "list.h"
- #include "tux.h"
- #include "arena.h"
- #ifndef PUBLIC_SERVER
- #include "image.h"
- #endif
+#define SHOT_H
+#ifdef __WIN32__
+#define random rand
+#endif
- typedef struct shot_struct
- {
- int id;
- int x;
- int y;
- int w;
- int h;
- int px;
- int py;
- int position;
- int gun;
- int author_id;
- bool_t isCanKillAuthor;
- bool_t del;
- #ifndef PUBLIC_SERVER
- image_t *img;
- #endif
- } shot_t;
+#include "main.h"
+#include "list.h"
+#include "tux.h"
+#include "arena.h"
+#ifndef PUBLIC_SERVER
+#include "image.h"
+#endif
- extern bool_t isShotInicialized();
- extern void initShot();
- extern shot_t* newShot(int x,int y, int px, int py, int gun, int author_id);
- extern shot_t* getShotID(list_t *listShot, int id);
- extern void replaceShotID(shot_t *shot, int id);
- extern void getStatusShot(void *p, int *id, int *x,int *y, int *w, int *h);
- extern void setStatusShot(void *p, int x, int y, int w, int h);
- #ifndef PUBLIC_SERVER
- extern void drawShot(shot_t *p);
- extern void drawListShot(list_t *listShot);
- #endif
- extern int isConflictWithListShot(list_t *listShot, int x, int y, int w, int h);
- extern void eventMoveListShot(arena_t *arena);
- extern void checkShotIsInTuxScreen(arena_t *arena);
- extern void boundBombBall(shot_t *shot);
- extern void transformOnlyLasser(shot_t *shot);
- extern void destroyShot(shot_t *p);
- extern void quitShot();
+typedef struct shot_struct
+{
+ int id;
+ int x;
+ int y;
+ int w;
+ int h;
+ int px;
+ int py;
+ int position;
+ int gun;
+ int author_id;
+ bool_t isCanKillAuthor;
+ bool_t del;
+#ifndef PUBLIC_SERVER
+ image_t *img;
#endif
+} shot_t;
+extern bool_t isShotInicialized();
+extern void initShot();
+extern shot_t *newShot(int x, int y, int px, int py, int gun, int author_id);
+extern shot_t *getShotID(list_t * listShot, int id);
+extern void replaceShotID(shot_t * shot, int id);
+extern void getStatusShot(void *p, int *id, int *x, int *y, int *w, int *h);
+extern void setStatusShot(void *p, int x, int y, int w, int h);
+#ifndef PUBLIC_SERVER
+extern void drawShot(shot_t * p);
+extern void drawListShot(list_t * listShot);
+#endif
+extern int isConflictWithListShot(list_t * listShot, int x, int y, int w,
+ int h);
+extern void eventMoveListShot(arena_t * arena);
+extern void checkShotIsInTuxScreen(arena_t * arena);
+extern void boundBombBall(shot_t * shot);
+extern void transformOnlyLasser(shot_t * shot);
+extern void destroyShot(shot_t * p);
+extern void quitShot();
+#endif