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-rw-r--r--src/base/shot.h56
1 files changed, 28 insertions, 28 deletions
diff --git a/src/base/shot.h b/src/base/shot.h
index 3487e94..97b7a91 100644
--- a/src/base/shot.h
+++ b/src/base/shot.h
@@ -1,17 +1,17 @@
-
#ifndef SHOT_H
-# define SHOT_H
-# ifdef __WIN32__
-# define random rand
-# endif
+#define SHOT_H
+
+#include "main.h"
+#include "list.h"
+#include "tux.h"
+#include "arena.h"
+#ifndef PUBLIC_SERVER
+#include "image.h"
+#endif /* PUBLIC_SERVER */
-# include "main.h"
-# include "list.h"
-# include "tux.h"
-# include "arena.h"
-# ifndef PUBLIC_SERVER
-# include "image.h"
-# endif
+#ifdef __WIN32__
+#define random rand
+#endif /* __WIN32__ */
typedef struct shot_struct {
int id;
@@ -26,28 +26,28 @@ typedef struct shot_struct {
int author_id;
bool_t isCanKillAuthor;
bool_t del;
-# ifndef PUBLIC_SERVER
+#ifndef PUBLIC_SERVER
image_t *img;
-# endif
+#endif /* PUBLIC_SERVER */
} shot_t;
extern bool_t shot_is_inicialized();
extern void shot_init();
extern shot_t *shot_new(int x, int y, int px, int py, int gun, int author_id);
-extern shot_t *shot_get_id(list_t * listShot, int id);
-extern void shot_replace_id(shot_t * shot, int id);
+extern shot_t *shot_get_id(list_t *listShot, int id);
+extern void shot_replace_id(shot_t *shot, int id);
extern void shot_get_status(void *p, int *id, int *x, int *y, int *w, int *h);
extern void shot_set_status(void *p, int x, int y, int w, int h);
-# ifndef PUBLIC_SERVER
-extern void shot_draw(shot_t * p);
-extern void shot_draw_list(list_t * listShot);
-# endif
-extern int shot_is_conflict_with_list_shot(list_t * listShot, int x, int y, int w,
- int h);
-extern void shot_event_move_list(arena_t * arena);
-extern void shot_check_is_tux_screen(arena_t * arena);
-extern void shot_bound_bombBall(shot_t * shot);
-extern void shot_transform_lasser(shot_t * shot);
-extern void shot_destroy(shot_t * p);
+#ifndef PUBLIC_SERVER
+extern void shot_draw(shot_t *p);
+extern void shot_draw_list(list_t *listShot);
+#endif /* PUBLIC_SERVER */
+extern int shot_is_conflict_with_list_shot(list_t *listShot, int x, int y, int w, int h);
+extern void shot_event_move_list(arena_t *arena);
+extern void shot_check_is_tux_screen(arena_t *arena);
+extern void shot_bound_bombBall(shot_t *shot);
+extern void shot_transform_lasser(shot_t *shot);
+extern void shot_destroy(shot_t *p);
extern void shot_quit();
-#endif
+
+#endif /* SHOT_H */