diff options
Diffstat (limited to 'src/base/shot.h')
| -rw-r--r-- | src/base/shot.h | 96 |
1 files changed, 48 insertions, 48 deletions
diff --git a/src/base/shot.h b/src/base/shot.h index 1b3569e..6a2a8e2 100644 --- a/src/base/shot.h +++ b/src/base/shot.h @@ -1,54 +1,54 @@ #ifndef SHOT_H - #define SHOT_H - #ifdef __WIN32__ - #define random rand - #endif - - #include "main.h" - #include "list.h" - #include "tux.h" - #include "arena.h" - #ifndef PUBLIC_SERVER - #include "image.h" - #endif +#define SHOT_H +#ifdef __WIN32__ +#define random rand +#endif - typedef struct shot_struct - { - int id; - int x; - int y; - int w; - int h; - int px; - int py; - int position; - int gun; - int author_id; - bool_t isCanKillAuthor; - bool_t del; - #ifndef PUBLIC_SERVER - image_t *img; - #endif - } shot_t; +#include "main.h" +#include "list.h" +#include "tux.h" +#include "arena.h" +#ifndef PUBLIC_SERVER +#include "image.h" +#endif - extern bool_t isShotInicialized(); - extern void initShot(); - extern shot_t* newShot(int x,int y, int px, int py, int gun, int author_id); - extern shot_t* getShotID(list_t *listShot, int id); - extern void replaceShotID(shot_t *shot, int id); - extern void getStatusShot(void *p, int *id, int *x,int *y, int *w, int *h); - extern void setStatusShot(void *p, int x, int y, int w, int h); - #ifndef PUBLIC_SERVER - extern void drawShot(shot_t *p); - extern void drawListShot(list_t *listShot); - #endif - extern int isConflictWithListShot(list_t *listShot, int x, int y, int w, int h); - extern void eventMoveListShot(arena_t *arena); - extern void checkShotIsInTuxScreen(arena_t *arena); - extern void boundBombBall(shot_t *shot); - extern void transformOnlyLasser(shot_t *shot); - extern void destroyShot(shot_t *p); - extern void quitShot(); +typedef struct shot_struct +{ + int id; + int x; + int y; + int w; + int h; + int px; + int py; + int position; + int gun; + int author_id; + bool_t isCanKillAuthor; + bool_t del; +#ifndef PUBLIC_SERVER + image_t *img; #endif +} shot_t; +extern bool_t isShotInicialized(); +extern void initShot(); +extern shot_t *newShot(int x, int y, int px, int py, int gun, int author_id); +extern shot_t *getShotID(list_t * listShot, int id); +extern void replaceShotID(shot_t * shot, int id); +extern void getStatusShot(void *p, int *id, int *x, int *y, int *w, int *h); +extern void setStatusShot(void *p, int x, int y, int w, int h); +#ifndef PUBLIC_SERVER +extern void drawShot(shot_t * p); +extern void drawListShot(list_t * listShot); +#endif +extern int isConflictWithListShot(list_t * listShot, int x, int y, int w, + int h); +extern void eventMoveListShot(arena_t * arena); +extern void checkShotIsInTuxScreen(arena_t * arena); +extern void boundBombBall(shot_t * shot); +extern void transformOnlyLasser(shot_t * shot); +extern void destroyShot(shot_t * p); +extern void quitShot(); +#endif |