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Diffstat (limited to 'src/base/net_multiplayer.c~')
-rw-r--r--src/base/net_multiplayer.c~139
1 files changed, 0 insertions, 139 deletions
diff --git a/src/base/net_multiplayer.c~ b/src/base/net_multiplayer.c~
deleted file mode 100644
index f7d54eb..0000000
--- a/src/base/net_multiplayer.c~
+++ /dev/null
@@ -1,139 +0,0 @@
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <assert.h>
-#include <unistd.h>
-
-#include "main.h"
-#include "list.h"
-#include "tux.h"
-#include "item.h"
-#include "arenaFile.h"
-#include "net_multiplayer.h"
-#include "server.h"
-
-#include "udp.h"
-
-#ifndef PUBLIC_SERVER
-#include "screen_setting.h"
-#include "screen_choiceArena.h"
-
-#include "screen.h"
-#include "client.h"
-#endif
-
-static int netGameType;
-
-int getNetTypeGame()
-{
- return netGameType;
-}
-
-int initNetMuliplayerForGameServer(char *ip4, int port4, char *ip6, int port6)
-{
- int ret;
-
- ret = initServer(ip4, port4, ip6, port6);
-
- if( ret > 0 )
- {
- netGameType = NET_GAME_TYPE_SERVER;
- }
-
- return ret;
-}
-
-int initNetMuliplayer(int type, char *ip, int port, int proto)
-{
- netGameType = type;
-
- switch( netGameType )
- {
- case NET_GAME_TYPE_NONE :
- break;
-
- case NET_GAME_TYPE_SERVER :
- switch( proto )
- {
- case PROTO_UDPv4 :
- if( initServer(ip, port, NULL, 0) != 1 )
- {
- fprintf(stderr, _("Unable to inicialize network game as server!\n"));
- netGameType = NET_GAME_TYPE_NONE;
- return -1;
- }
- break;
- case PROTO_UDPv6 :
- if( initServer(NULL, 0, ip, port) != 1 )
- {
- fprintf(stderr, _("Unable to inicialize network game as server!\n"));
- netGameType = NET_GAME_TYPE_NONE;
- return -1;
- }
- break;
- }
- break;
-
-#ifndef PUBLIC_SERVER
- case NET_GAME_TYPE_CLIENT :
- if( initClient(ip, port, proto) != 0 )
- {
- fprintf(stderr, _("Unable to inicialize network game as client!\n"));
- netGameType = NET_GAME_TYPE_NONE;
- return -1;
- }
- break;
-#endif
- default :
- assert( ! _("Variable netGameType has a really wierd value!") );
- break;
- }
-
- return 0;
-}
-
-void eventNetMultiplayer()
-{
- switch( netGameType )
- {
- case NET_GAME_TYPE_NONE :
- break;
-
- case NET_GAME_TYPE_SERVER :
- eventServer();
- break;
-
-#ifndef PUBLIC_SERVER
- case NET_GAME_TYPE_CLIENT :
- eventClient();
- break;
-#endif
- default :
- assert( ! _("Variable netGameType has a really wierd value!") );
- break;
- }
-}
-
-void quitNetMultiplayer()
-{
- switch( netGameType )
- {
- case NET_GAME_TYPE_NONE :
- break;
-
- case NET_GAME_TYPE_SERVER :
- quitServer();
- break;
-
-#ifndef PUBLIC_SERVER
- case NET_GAME_TYPE_CLIENT :
- quitClient();
- break;
-#endif
- default :
- assert( ! _("Variable netGameType has a really wierd value!") );
- break;
- }
-
- netGameType = NET_GAME_TYPE_NONE;
-}