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Diffstat (limited to 'src/base/net_multiplayer.c')
-rw-r--r--src/base/net_multiplayer.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/base/net_multiplayer.c b/src/base/net_multiplayer.c
index a2ec849..f7d54eb 100644
--- a/src/base/net_multiplayer.c
+++ b/src/base/net_multiplayer.c
@@ -58,7 +58,7 @@ int initNetMuliplayer(int type, char *ip, int port, int proto)
case PROTO_UDPv4 :
if( initServer(ip, port, NULL, 0) != 1 )
{
- fprintf(stderr, "Unable to inicialize network game as server!\n");
+ fprintf(stderr, _("Unable to inicialize network game as server!\n"));
netGameType = NET_GAME_TYPE_NONE;
return -1;
}
@@ -66,7 +66,7 @@ int initNetMuliplayer(int type, char *ip, int port, int proto)
case PROTO_UDPv6 :
if( initServer(NULL, 0, ip, port) != 1 )
{
- fprintf(stderr, "Unable to inicialize network game as server!\n");
+ fprintf(stderr, _("Unable to inicialize network game as server!\n"));
netGameType = NET_GAME_TYPE_NONE;
return -1;
}
@@ -78,14 +78,14 @@ int initNetMuliplayer(int type, char *ip, int port, int proto)
case NET_GAME_TYPE_CLIENT :
if( initClient(ip, port, proto) != 0 )
{
- fprintf(stderr, "Unable to inicialize network game as client!\n");
+ fprintf(stderr, _("Unable to inicialize network game as client!\n"));
netGameType = NET_GAME_TYPE_NONE;
return -1;
}
break;
#endif
default :
- assert( ! "Premenna netGameType ma zlu hodnotu !" );
+ assert( ! _("Variable netGameType has a really wierd value!") );
break;
}
@@ -109,7 +109,7 @@ void eventNetMultiplayer()
break;
#endif
default :
- assert( ! "Premenna netGameType ma zlu hodnotu !" );
+ assert( ! _("Variable netGameType has a really wierd value!") );
break;
}
}
@@ -131,7 +131,7 @@ void quitNetMultiplayer()
break;
#endif
default :
- assert( ! "Premenna netGameType ma zlu hodnotu !" );
+ assert( ! _("Variable netGameType has a really wierd value!") );
break;
}