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-rw-r--r--src/base/gun.c353
1 files changed, 353 insertions, 0 deletions
diff --git a/src/base/gun.c b/src/base/gun.c
new file mode 100644
index 0000000..3cd6122
--- /dev/null
+++ b/src/base/gun.c
@@ -0,0 +1,353 @@
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <assert.h>
+
+#include "base/main.h"
+#include "base/arena.h"
+#include "base/tux.h"
+#include "base/shot.h"
+#include "base/myTimer.h"
+#include "base/item.h"
+#include "base/gun.h"
+#include "base/proto.h"
+#include "base/net_multiplayer.h"
+
+#ifndef PUBLIC_SERVER
+#include "audio/sound.h"
+
+#include "client/interface.h"
+#include "client/term.h"
+
+#include "screen/screen_world.h"
+#endif
+
+#ifdef PUBLIC_SERVER
+#include "server/publicServer.h"
+#endif
+
+static void modificiationCopuse(int courser, int right_x, int right_y, int *dest_x, int *dest_y)
+{
+ assert( dest_x != NULL );
+ assert( dest_y != NULL );
+
+ switch( courser )
+ {
+ case TUX_UP :
+ *dest_x = right_y;
+ *dest_y = -right_x;
+ break;
+ case TUX_RIGHT :
+ *dest_x = right_x;
+ *dest_y = right_y;
+ break;
+ case TUX_LEFT :
+ *dest_x = -right_x;
+ *dest_y = right_y;
+ break;
+ case TUX_DOWN :
+ *dest_x = right_y;
+ *dest_y = right_x;
+ break;
+ default :
+ assert( ! "V premennej courser je zly smer !" );
+ break;
+ }
+}
+
+static void addShotTrivial(tux_t *tux, int x, int y, int px, int py, int gun)
+{
+ int dest_x = 0, dest_y = 0;
+ int dest_px = 0, dest_py = 0;
+ shot_t *shot;
+
+ modificiationCopuse(tux->position, px, py, &dest_px, &dest_py);
+ modificiationCopuse(tux->position, x, y, &dest_x, &dest_y);
+
+ if( gun == GUN_LASSER )
+ {
+ switch( tux->position )
+ {
+ case TUX_UP :
+ dest_y -= GUN_LASSER_HORIZONTAL;
+ break;
+ case TUX_RIGHT :
+ break;
+ case TUX_LEFT :
+ dest_x -= GUN_LASSER_HORIZONTAL;
+ break;
+ case TUX_DOWN :
+ break;
+ }
+ }
+
+ shot = newShot(tux->x + dest_x, tux->y + dest_y, dest_px, dest_py, gun, tux->id);
+
+/*
+ if( isFreeSpace( getCurrentArena(), shot->x, shot->y, shot->w, shot->h ) == 0 )
+ {
+ destroyShot(shot);
+ return;
+ }
+*/
+ //addList( getCurrentArena()->listShot, shot );
+ addObjectToSpace(getCurrentArena()->spaceShot, shot);
+
+ if( getNetTypeGame() == NET_GAME_TYPE_SERVER )
+ {
+ client_t *thisClient;
+
+ thisClient = getClientFromTux(tux);
+
+ if( thisClient != NULL )
+ {
+ proto_send_shot_server(PROTO_SEND_ONE, thisClient, shot);
+ }
+
+ proto_send_shot_server(PROTO_SEND_ALL_SEES_TUX, thisClient, shot);
+ }
+
+}
+
+static void addShot(tux_t *tux,int x, int y, int px, int py)
+{
+ int gun;
+
+ if( getNetTypeGame() == NET_GAME_TYPE_CLIENT )
+ {
+ return;
+ }
+
+ if( tux->gun == GUN_BOMBBALL )
+ {
+ gun = GUN_BOMBBALL;
+ }
+ else if( tux->gun == GUN_LASSER )
+ {
+ gun = GUN_LASSER;
+ }
+ else
+ {
+ gun = GUN_SIMPLE;
+ }
+
+ if( tux->bonus == BONUS_4X )
+ {
+ int zal;
+ int i;
+
+ zal = tux->position;
+
+ for( i = 0 ; i < 4 ; i++ )
+ {
+ switch( i )
+ {
+ case 0 : tux->position = TUX_UP; break;
+ case 1 : tux->position = TUX_RIGHT; break;
+ case 2 : tux->position = TUX_LEFT; break;
+ case 3 : tux->position = TUX_DOWN; break;
+ }
+
+ addShotTrivial(tux, x, y, px, py, gun);
+ }
+
+ tux->position = zal;
+ }
+ else
+ {
+ addShotTrivial(tux, x, y, px, py, gun);
+ }
+}
+
+static void shotInGunSimpe(tux_t *tux)
+{
+ addShot(tux, 0, 0, +5, 0);
+}
+
+static void shotInGunDualSimpe(tux_t *tux)
+{
+ addShot(tux, 0, -10, +6, 0);
+ addShot(tux, 0, +10, +6, 0);
+}
+
+static void shotInGunScatter(tux_t *tux)
+{
+ int i;
+
+ for( i = -2 ; i <= +2 ; i++ )
+ {
+ addShot(tux, 0, 0, +8, i);
+ }
+}
+
+static void timer_addShotTimer(void *p)
+{
+ tux_t *tux;
+ int id;
+ int gun;
+
+ id = * ((int *)p);
+ free(p);
+
+ tux = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, id);
+
+ if( tux == NULL )return;
+
+ if( tux->status != TUX_STATUS_ALIVE )return;
+
+ gun = tux->gun;
+ tux->gun = GUN_SIMPLE;
+ addShot(tux, 0, 0, +6, 0);
+ tux->gun = gun;
+}
+
+static void shotInGunTommy(tux_t *tux)
+{
+ int i;
+
+ for( i = 0 ; i < 10 ; i++ )
+ {
+ addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, timer_addShotTimer, newInt(tux->id), i * 100 );
+ }
+}
+
+static void timer_addLaserTimer(void *p)
+{
+ tux_t *tux;
+ int id;
+ int gun;
+
+ id = * ((int *)p);
+ free(p);
+
+ tux = getObjectFromSpaceWithID(getCurrentArena()->spaceTux, id);
+
+ if( tux == NULL )return;
+
+ if( tux->status != TUX_STATUS_ALIVE )return;
+
+ gun = tux->gun;
+ tux->gun = GUN_LASSER;
+
+ addShot(tux, 0, 0, +10, 0);
+
+ tux->gun = gun;
+}
+
+static void shotInGunLasser(tux_t *tux)
+{
+ int i;
+
+ for( i = 0 ; i < 50 ; i++ )
+ {
+ addTaskToTimer(getCurrentArena()->listTimer, TIMER_ONE, timer_addLaserTimer, newInt(tux->id), i * 10 );
+ }
+}
+
+static void putInGunMine(tux_t *tux)
+{
+ int x, y;
+ arena_t *arena;
+
+ x = tux->x;
+ y = tux->y;
+
+ switch( tux->position )
+ {
+ case TUX_UP :
+ y += TUX_HEIGHT;
+ break;
+ case TUX_RIGHT :
+ x -= TUX_WIDTH;
+ break;
+ case TUX_LEFT :
+ x += TUX_WIDTH;
+ break;
+ case TUX_DOWN :
+ y -= TUX_HEIGHT;
+ break;
+ }
+
+ arena = getCurrentArena();
+
+ if( isFreeSpace(getCurrentArena(), x, y, ITEM_MINE_WIDTH, ITEM_MINE_HEIGHT) )
+ {
+ item_t *item;
+
+#ifndef PUBLIC_SERVER
+ char msg[STR_SIZE];
+#ifndef NO_SOUND
+ playSound("put_mine", SOUND_GROUP_BASE);
+#endif
+ sprintf(msg, "tux with id %d pu mine\n", tux->id);
+ appendTextInTerm(msg);
+#endif
+
+ tux->shot[tux->gun]--;
+
+ if( getNetTypeGame() != NET_GAME_TYPE_CLIENT )
+ {
+ item = newItem(x, y, ITEM_MINE, tux->id);
+
+ if( getNetTypeGame() == NET_GAME_TYPE_SERVER )
+ {
+ proto_send_additem_server(PROTO_SEND_ALL, NULL, item);
+ }
+
+ addObjectToSpace(arena->spaceItem, item );
+ }
+ }
+}
+
+static void shotInGunBombball(tux_t *tux)
+{
+ addShot(tux, 0, 0, +10, 0);
+}
+
+void shotInGun(tux_t *tux)
+{
+ if( tux->bonus != BONUS_SHOT && tux->gun != GUN_MINE )
+ {
+ tux->shot[tux->gun]--;
+ }
+
+ switch( tux->gun )
+ {
+ case GUN_SIMPLE :
+#ifndef NO_SOUND
+ playSound("gun_revolver", SOUND_GROUP_BASE);
+#endif
+ shotInGunSimpe(tux);
+ break;
+ case GUN_DUAL_SIMPLE :
+#ifndef NO_SOUND
+ playSound("gun_revolver", SOUND_GROUP_BASE);
+#endif
+ shotInGunDualSimpe(tux);
+ break;
+ case GUN_SCATTER :
+#ifndef NO_SOUND
+ playSound("gun_scatter", SOUND_GROUP_BASE);
+#endif
+ shotInGunScatter(tux);
+ break;
+ case GUN_TOMMY :
+#ifndef NO_SOUND
+ playSound("gun_tommy", SOUND_GROUP_BASE);
+#endif
+ shotInGunTommy(tux);
+ break;
+ case GUN_LASSER :
+#ifndef NO_SOUND
+ playSound("gun_lasser", SOUND_GROUP_BASE);
+#endif
+ shotInGunLasser(tux);
+ break;
+ case GUN_BOMBBALL :
+ shotInGunBombball(tux);
+ break;
+ case GUN_MINE :
+ putInGunMine(tux);
+ break;
+ }
+}