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Diffstat (limited to 'shaders/text.frag.slang')
| -rw-r--r-- | shaders/text.frag.slang | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/shaders/text.frag.slang b/shaders/text.frag.slang new file mode 100644 index 0000000..f5eaf0c --- /dev/null +++ b/shaders/text.frag.slang @@ -0,0 +1,38 @@ +/* + * Tuxánci 2 - A first person shooter + * Copyright (C) 2007-2011 Tuxánci Development Team + * Copyright (C) 2025-2026 Connor Thomson + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ + +[[vk::binding(0, 2)]] +Texture2D<float4> text_texture : register(t0, space2); + +[[vk::binding(1, 2)]] +SamplerState text_sampler : register(s0, space2); + +struct FSInput { + float2 uv : TEXCOORD0; +}; + +struct FSOutput { + float4 out_color : SV_Target0; +}; + +FSOutput main(FSInput input) { + FSOutput output; + output.out_color = text_texture.Sample(text_sampler, float2(input.uv.x, 1.0 - input.uv.y)); + return output; +}
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