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Diffstat (limited to 'include/tux.h')
-rw-r--r--include/tux.h137
1 files changed, 0 insertions, 137 deletions
diff --git a/include/tux.h b/include/tux.h
deleted file mode 100644
index 25299a2..0000000
--- a/include/tux.h
+++ /dev/null
@@ -1,137 +0,0 @@
-
-#ifndef TUX_H
-
-#define TUX_H
-
-#include "main.h"
-#include "list.h"
-#include "arena.h"
-
-#define TUX_STEP 7
-#define TUX_LAYER 0
-
-#define TUX_MAX_ANIMATION_FRAME 10
-#define TUX_KEY 1
-
-#define TUX_LOCATE_UNKNOWN -100
-
-#define TUX_MAX_PICKUP 50
-#define TUX_MAX_BONUS 500
-
-#define TUX_TIME_SPAWN 2000
-#define TUX_TIME_CAN_SHOT 500
-#define TUX_TIME_CAN_SWITCH_GUN 100
-
-#define TUX_STATUS_ALIVE 0
-#define TUX_STATUS_DEAD 1
-#define TUX_STATUS_PAUZED 2
-
-#define TUX_CONTROL_NONE 0
-#define TUX_CONTROL_KEYBOARD_LEFT 1
-#define TUX_CONTROL_KEYBOARD_RIGHT 2
-#define TUX_CONTROL_NET 3
-#define TUX_CONTROL_AI 4
-
-#define TUX_WIDTH 30
-#define TUX_HEIGHT 30
-
-#define TUX_IMG_WIDTH 40
-#define TUX_IMG_HEIGHT 54
-
-#define TUX_UP 8
-#define TUX_LEFT 4
-#define TUX_RIGHT 6
-#define TUX_DOWN 2
-#define POSITION_UNKNOWN -1
-
-#define TUX_SHOT 5
-#define TUX_SWITCH_GUN 0
-
-
-#define GUN_NONE -1
-
-#define GUN_COUNT 7
-#define GUN_MAX_SHOT 5
-
-#define BONUS_COUNT 6
-#define ITEM_COUNT 16
-
-
-#define SHOT_CHECK_AREA 25
-
-#define GUN_SIMPLE 0
-#define GUN_DUAL_SIMPLE 1
-#define GUN_SCATTER 2
-#define GUN_TOMMY 3
-#define GUN_LASSER 4
-#define GUN_MINE 5
-#define GUN_BOMBBALL 6
-
-#define ITEM_MINE 7
-#define ITEM_EXPLOSION 8
-#define ITEM_BIG_EXPLOSION 9
-
-#define BONUS_NONE -1
-#define BONUS_SPEED 10
-#define BONUS_SHOT 11
-#define BONUS_TELEPORT 12
-#define BONUS_GHOST 13
-#define BONUS_4X 14
-#define BONUS_HIDDEN 15
-
-typedef struct tux_struct
-{
- int id;
-
- int x;
- int y;
-
- char name[STR_NAME_SIZE];
-
- int status;
- int control;
- int position;
- int score;
-
- int gun;
- int shot[GUN_COUNT];
- int round;
- int bonus;
-
- int bonus_time;
- int pickup_time;
-
- bool_t isCanShot;
- bool_t isCanSwitchGun;
-
- int frame;
-
- void *client;
-} tux_t;
-
-extern bool_t isTuxInicialized();
-extern void initTux();
-extern tux_t* newTux();
-extern bool_t isTuxAnyGun(tux_t *tux);
-extern void getCourse(int n, int *x, int *y);
-extern void drawTux(tux_t *tux);
-extern void drawListTux(list_t *listTux);
-extern void eventTuxIsDead(tux_t *tux);
-extern tux_t* isConflictWithListTux(list_t *listTux, int x, int y, int w, int h);
-extern int isConflictTuxWithListTux(tux_t *tux, list_t *listTux);
-extern void eventConflictTuxWithShot(arena_t *arena);
-extern void eventConflictTuxWithTeleport(list_t *listTux, list_t *listTeleport);
-extern void tuxTeleport(tux_t *tux);
-extern void actionTux(tux_t *tux, int action);
-extern void eventListTux(list_t *listTux);
-extern tux_t* getTuxID(list_t *listTux, int id);
-extern void getTuxProportion(tux_t *tux, int *x,int *y, int *w, int *h);
-extern void replaceTuxID(tux_t *tux, int id);
-extern int isTuxSeesTux(tux_t *tux, tux_t *thisTux);
-extern void setTuxProportion(tux_t *tux, int x, int y);
-extern void getStatusTux(void *p, int *id, int *x,int *y, int *w, int *h);
-extern void setStatusTux(void *p, int x, int y, int w, int h);
-extern void destroyTux(tux_t *tux);
-extern void quitTux();
-
-#endif